colonyflow Level 133
๐ Walkthrough
Overview
Level 133 is a Normal six-color stage built around a little house picture โ a red-roof house on green grass under a blue sky. Yellow covers sixty percent of the board as the background, followed by green, cyan and gray in the middle layers, with red and orange as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the house from the outside in: yellow leaves first, then gray, then red, then green, then cyan, and orange finishes at the bottom. With yellow dominating the board, queue discipline is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ35 taps
Step-by-Step Solution
- Open with yellow. Yellow is the outermost background layer and covers sixty percent of the board, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the yellow tile and let the ants begin the very long background clear.
- Move to gray next. Gray is the house walls and was covered by the yellow, so it only becomes reachable now. Clear gray in one push so the house starts taking shape.
- Work the red phase. Red is the roof and was covered by the outer colors, so it only becomes reachable in the middle of the level. Clear red in one continuous push and use the 2x speed-up button to shorten the wait.
- Work green next. Green is the grass and was covered by the brighter colors, so it only becomes reachable now. Clear green in one push.
- Work cyan next. Cyan is the sky and becomes reachable after green. Clear cyan in one push.
- Clear the trace colors (blue, pink, brown, black) as they are exposed. These small accents hide inside the house, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
- Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board. The house disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: yellow covers the backdrop, gray sits on the house walls, and orange is the bottom layer, so the sequence yellow โ gray โ red โ green โ cyan โ orange keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ it is sixty percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running yellow and red at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running yellow and red at the same time jams the five slots and stalls the board. Finish the backdrop before starting the roof.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



