colonyflow ยท Level 137

colonyflow Level 137

๐Ÿ“ Walkthrough

Overview

Level 137 is a short Normal six-color stage built around a bee picture โ€” a yellow and blue bee on a yellow background. Yellow covers sixty percent of the board, followed by cyan and orange in the middle layers, with brown, blue and red as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the bee from the outside in: brown leaves first, then yellow, then cyan, then orange, then blue, and red finishes at the bottom. With yellow dominating the board, queue discipline is the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 15โ€“25 taps

Step-by-Step Solution

  1. Open with brown. Brown is the outermost outline layer of the bee picture, so nothing underneath it can be carried away until the brown tiles are gone. Tap the brown tile and let the ants start the outer clear.
  2. Move to yellow next. Yellow is the background and covers sixty percent of the board, so this is the long stretch of the level. Tap yellow, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the cyan phase. Cyan is the bee wings and was covered by the yellow, so it only becomes reachable now. Clear cyan in one continuous push and keep an eye on the queue.
  4. Work orange next. Orange accents were covered by the brighter colors, so they only become reachable in the middle of the level. Clear orange in one push.
  5. Work blue next. Blue stripes were covered by the brighter colors, so they only become reachable now. Clear blue in one push.
  6. Clear the trace colors (gray, pink) as they are exposed. These small accents hide inside the bee, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
  7. Finish with red. Red is the bottom layer of the bee, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with red and let the ants finish the board. The bee disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: brown covers the outline, yellow sits on the background layer, and red is the bottom layer, so the sequence brown โ†’ yellow โ†’ cyan โ†’ orange โ†’ blue โ†’ red keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ€” it is sixty percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running yellow and blue at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running yellow and blue at the same time jams the five slots and stalls the board. Finish the background before starting the stripes.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole background clear.

Key Frames

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