colonyflow Level 19
๐ Walkthrough
Overview
Level 19 is a Normal six-color stage whose target picture is a pixel-art red Angry Bird: a large red body (about 68% of tiles), gray shading and eyebrows (about 8%), pink belly (about 7%), orange feet (about 7%), blue wing outline (about 6%), and a yellow beak (about 5%), with tiny black and brown trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the pink belly must leave first, then the large red body, with the yellow beak finishing as the bottom layer.
- Difficulty: Regular (Normal)
- Estimated moves: 20โ35 taps
Step-by-Step Solution
- Start by tapping the pink tile. Pink is the bird's belly and sits on the outermost layer, so it is reachable immediately. Tap it and let the ants march to the belly and begin carrying the pink squares away.
- Next, tap the red tile. Red is the bird's body โ the largest single area on the board by far โ so this is the long stretch of the level. Keep the queue pointed at red in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait. Do not start another large color at the same time; running red plus orange together fills the queue.
- While the red carry is running, clear the tiny black and brown trace tiles opportunistically. They become reachable as the body comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When red is mostly gone, tap the gray tile. Gray forms the eyebrows and shading of the bird and was covered by the red body, so it only becomes reachable now. Clear gray in one push.
- Next, tap the orange tile. Orange is the bird's feet and is exposed only after gray finishes. Sweep orange in a moderate push, keeping spare slots free.
- Then tap the blue tile. Blue forms the wing outline of the bird; it becomes reachable once orange is gone. Clear blue in small batches.
- Finish with the yellow tile. Yellow is the bird's beak โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with yellow to speed up the finish.
- Keep the five-slot queue under active control: push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is pink, red, gray, orange, blue, yellow, which matches the geometry of the bird. Clearing the pink belly before red matters because it sits on top; tapping red first would leave that small tile buried. The queue is the bottleneck โ six main colors share only five slots, and the worst mistake is pushing red and orange at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the huge red carry with the small gray, orange, blue and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long red body carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the yellow beak or gray eyebrows before the pink belly and red body are gone is the classic mistake. The lower tiles are still covered, so the ants have no path to them; always clear the upper colors first.
- Running red and orange at the same time jams the five-slot queue and strands the small traces. Finish red completely before starting orange.
- Ignoring the tiny black and brown traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



