colonyflow Level 128
๐ Walkthrough
Overview
Level 128 is a Normal five-color stage built around a surfboard picture โ an orange and brown surfboard on a blue ocean background. Cyan covers nearly two thirds of the board as the background, followed by orange and green in the middle layers, with brown and blue as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the surfboard from the outside in: cyan leaves first, then blue, then orange, then green, and brown finishes at the bottom. With cyan dominating the board and a three-minute run, queue discipline is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ35 taps
Step-by-Step Solution
- Open with cyan. Cyan is the outermost ocean background and covers nearly two thirds of the board, so nothing underneath it can be carried away until the water tiles are gone. Tap the cyan tile and let the ants begin the very long background clear.
- Move to blue next. Blue is the ocean accents and was covered by the cyan, so it only becomes reachable now. Clear blue in one push.
- Work the orange phase. Orange is the surfboard stripes and was covered by the ocean, so it only becomes reachable in the middle of the level. Tap orange, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work green next. Green is the wave foam and was covered by the brighter colors, so it only becomes reachable now. Clear green in one continuous push.
- Clear the trace colors (red, yellow, gray, black, pink, purple) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long cyan push.
- Finish with brown. Brown is the bottom layer of the surfboard, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with brown and let the ants finish the board. The surfboard disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: cyan covers the ocean, blue sits on the water accents, and brown is the bottom layer, so the sequence cyan โ blue โ orange โ green โ brown keeps the ants on reachable tiles. Cyan is the strategic bottleneck โ it is nearly two thirds of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running cyan and orange at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole cyan phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running cyan and orange at the same time jams the five slots and stalls the board. Finish the ocean before starting the surfboard.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long cyan phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



