colonyflow ยท Level 124

colonyflow Level 124

๐Ÿ“ Walkthrough

Overview

Level 124 is a Normal six-color stage built around a lighthouse picture โ€” a red and white lighthouse on a pink and purple sky. Pink covers the largest share of the board, followed by orange, red and purple in the middle layers, with yellow and green as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the lighthouse from the outside in: purple leaves first, then green, then pink, then red, then yellow, and orange finishes at the bottom. With six colors competing for only five queue slots, disciplined queue switching is the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 25โ€“35 taps

Step-by-Step Solution

  1. Open with purple. Purple is the outermost sky layer of the lighthouse picture, so nothing underneath it can be carried away until the upper sky tiles are gone. Tap the purple tile and let the ants start the outer clear.
  2. Move to green next. Green is the grass at the base of the lighthouse and sits just inside the purple layer. Clear it in one push so the grass starts disappearing.
  3. Work the pink phase. Pink is the main sky and the largest area of the picture, so this is the long stretch of the level. Tap pink, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  4. Work red next. Red is the lighthouse stripes and was covered by the sky colors, so it only becomes reachable now. Clear red in one continuous push.
  5. Work yellow next. Yellow tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear yellow in one push.
  6. Clear the trace colors (cyan, gray) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long pink push.
  7. Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board. The lighthouse disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: purple and green cover the sky, pink sits on the main background, and orange is the bottom layer, so the sequence purple โ†’ green โ†’ pink โ†’ red โ†’ yellow โ†’ orange keeps the ants on reachable tiles. Pink is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running pink and red at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole pink phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running pink and red at the same time jams the five slots and stalls the board. Finish the sky before starting the lighthouse.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on the long pink phase wastes time. Keep the 2x speed active for the whole background clear.

Key Frames

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