colonyflow ยท Level 37

colonyflow Level 37

๐Ÿ“ Walkthrough

Overview

Level 37 is a Normal six-color stage whose target picture is a pixel-art brown bear: an orange-brown body (about 24% of tiles), a green background (about 24%), a yellow muzzle (about 19%), red accents (about 15%), brown shading (about 11%), and a gray nose (about 7%), with tiny blue, pink and black trace details. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the green background must leave first, then the red accents, with the brown shading, orange body, yellow muzzle and gray nose finishing as the inner layers.

  • Difficulty: Regular (Normal)
  • Estimated moves: 25โ€“40 taps

Step-by-Step Solution

  1. Start by tapping the green tile. Green is the background around the bear and sits on the outermost layer, so it is reachable immediately. Clear it first so it never gets buried under the bear.
  2. Next, tap the red tile. Red forms small accents on the bear and sits on the same upper layer. Clear it in one push so the edge opens up.
  3. While the red carry is running, clear the tiny blue, pink and black trace tiles opportunistically. They become reachable as the accents come off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
  4. When green and red are mostly gone, tap the brown tile. Brown forms the shading on the bear and was covered by the upper layers, so it only becomes reachable now. Clear brown in a moderate push and use the 2x speed-up button in the top-right corner.
  5. Next, tap the orange tile. Orange is the bear's body and is exposed only after brown finishes. Sweep orange in a moderate push, keeping spare slots free.
  6. Then tap the yellow tile. Yellow is the bear's muzzle; it becomes reachable once orange is gone. Clear yellow in small batches.
  7. Finish with the gray tile. Gray is the bear's nose โ€” the bottom layer โ€” so it is the last color to be exposed. Because it is final, the queue can safely be filled with gray to speed up the finish.
  8. Keep the five-slot queue under active control: with six main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.

Strategy & Reasoning

The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is green, red, brown, orange, yellow, gray, which matches the geometry of the bear. Clearing the green background before the orange body matters because it sits on top; tapping orange first would leave that background buried. The queue is the bottleneck โ€” six main colors share only five slots, and the worst mistake is pushing green and orange at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large green background carry with the small red, brown and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long green background carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the orange body before the green background and red accents are gone is the classic mistake. The body tiles are still covered, so the ants have no path to them; always clear the background first.
  • Running green and orange at the same time jams the five-slot queue and strands the small traces. Finish green completely before starting orange.
  • Ignoring the tiny blue, pink and black traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.

Key Frames

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