colonyflow ยท Level 136

colonyflow Level 136

๐Ÿ“ Walkthrough

Overview

Level 136 is a short Normal three-color stage built around a superhero picture โ€” a caped hero on a pink and blue background. Pink covers sixty percent of the board, followed by red and blue in the middle layers, with tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the hero from the outside in: pink leaves first, then red, and blue finishes at the bottom. With only three main colors, this is one of the simplest levels in the range โ€” the whole job is one long pink push with queue discipline.

  • Difficulty: Regular (Normal)
  • Estimated moves: 10โ€“20 taps

Step-by-Step Solution

  1. Open with pink. Pink is the outermost background layer and covers sixty percent of the board, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the pink tile and let the ants begin the very long background clear.
  2. Move to red next. Red is the cape and was covered by the pink, so it only becomes reachable now. Clear red in one push so the hero starts taking shape.
  3. Work the blue phase. Blue is the suit and was covered by the brighter colors, so it only becomes reachable in the middle of the level. Clear blue in one continuous push and use the 2x speed-up button to shorten the wait.
  4. Clear the trace colors (brown, purple, orange, gray, green, yellow, cyan) as they are exposed. These small accents hide inside the hero, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long pink push.
  5. Watch the board approach the cleared state: as the last blue tiles are carried away, the superhero disappears completely and the level-complete overlay with five white input slots appears, confirming the finish.

Strategy & Reasoning

The removal order is dictated by the layer geometry: pink covers the backdrop, red sits on the cape layer, and blue is the bottom suit, so the sequence pink โ†’ red โ†’ blue keeps the ants on reachable tiles. Pink is the strategic bottleneck โ€” it is sixty percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running pink and blue at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole pink phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running pink and blue at the same time jams the five slots and stalls the board. Finish the background before starting the suit.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on the long pink phase wastes time. Keep the 2x speed active for the whole background clear.

Key Frames

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