colonyflow ยท Level 140

colonyflow Level 140

๐Ÿ“ Walkthrough

Overview

Level 140 is a long Normal six-color stage built around a girl face picture โ€” a blue-haired girl on a green background. Green covers the largest share of the board, followed by red and cyan in the middle layers, with orange, blue and gray as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the girl from the outside in: green leaves first, then red, then cyan, then orange, then blue, and gray finishes at the bottom. With a four-and-a-half-minute run and six colors competing for only five queue slots, queue discipline is the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 30โ€“45 taps

Step-by-Step Solution

  1. Open with green. Green is the outermost background layer of the girl picture, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the green tile and let the ants start the outer clear.
  2. Move to red next. Red is the hairband and was covered by the green, so it only becomes reachable now. Clear red in one push.
  3. Work the cyan phase. Cyan is the hair and was covered by the outer colors, so it only becomes reachable in the middle of the level. Tap cyan, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  4. Work orange next. Orange accents were covered by the brighter colors, so they only become reachable now. Clear orange in one continuous push.
  5. Work blue next. Blue is the dress and was covered by the brighter colors, so it only becomes reachable now. Clear blue in one push.
  6. Clear the trace colors (brown, pink, black, yellow) as they are exposed. These small accents hide inside the girl, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long green push.
  7. Finish with gray. Gray is the bottom outline layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with gray and let the ants finish the board. The girl face disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: green covers the backdrop, red sits on the hairband, and gray is the bottom layer, so the sequence green โ†’ red โ†’ cyan โ†’ orange โ†’ blue โ†’ gray keeps the ants on reachable tiles. Green is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running green and cyan at the same time fills the five slots and stalls the ants. Because the level runs more than four minutes, the speed-up button should stay active for the whole green phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running green and cyan at the same time jams the five slots and stalls the board. Finish the backdrop before starting the hair.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on the long green phase wastes time. Keep the 2x speed active for the whole background clear.

Key Frames

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