colonyflow Level 130
๐ Walkthrough
Overview
Level 130 is a Super Hard seven-color stage built around a snail picture โ a pink and purple snail with flowers on a green background. Purple covers the largest share of the board, followed by green and cyan in the middle layers, with pink, orange and blue as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the snail from the outside in: green leaves first, then purple, then red, then pink, then blue, then cyan, and orange finishes at the bottom. With a six-minute run and seven colors competing for only five queue slots, this is one of the hardest levels in the range.
- Difficulty: Hard (Super Hard)
- Estimated moves: 40โ55 taps
Step-by-Step Solution
- Open with green. Green is the outermost grass layer of the snail picture, so nothing underneath it can be carried away until the grass tiles are gone. Tap the green tile and let the ants start the outer clear.
- Move to purple next. Purple is the snail shell and the largest area of the picture, so this is the long stretch of the level. Tap purple, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work the red phase. Red flowers were covered by the outer colors, so they only become reachable now. Clear red in one continuous push.
- Work pink next. Pink is the snail body and was covered by the brighter colors, so it only becomes reachable in the middle of the level. Clear pink in one push.
- Work blue next. Blue tiles were covered by the brighter colors, so they only become reachable now. Clear blue in one push.
- Work cyan next. Cyan is the sky accents and becomes reachable after blue. Clear cyan in one push.
- Clear the trace colors (brown, gray, yellow, black) as they are exposed. These small accents hide inside the snail, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long purple push.
- Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board. The snail disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: green and purple cover the snail, red and pink sit on the middle layers, and orange is the bottom layer, so the sequence green โ purple โ red โ pink โ blue โ cyan โ orange keeps the ants on reachable tiles. Purple is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Because this is a Super Hard level, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. Slow down, clear color by color in batches, and save Magnet and Lightning only for rescuing a jammed queue.
Tips & Common Mistakes
- Rushing mixed taps on a Super Hard level jams the five slots and stalls the board. Clear one color at a time and wait for the ants to catch up.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.
Key Frames



