colonyflow Level 125
๐ Walkthrough
Overview
Level 125 is a long Normal six-color stage built around a yellow submarine picture โ a yellow submarine sailing in a blue ocean inside a circular frame. Blue covers the largest share of the board, followed by cyan and orange in the middle layers, with pink, yellow and red as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the submarine from the outside in: pink leaves first, then red, then blue, then cyan, then orange, and yellow finishes at the bottom. With a five-minute run and six colors competing for only five queue slots, queue discipline is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 35โ50 taps
Step-by-Step Solution
- Open with pink. Pink is the outermost accent layer of the submarine picture, so nothing underneath it can be carried away until the pink tiles are gone. Tap the pink tile and let the ants start the outer clear.
- Move to red next. Red tiles were covered by the outer colors, so they only become reachable now. Clear red in one push.
- Work the blue phase. Blue is the ocean and the largest area of the picture, so this is the long stretch of the level. Tap blue, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work cyan next. Cyan is the water highlights and was covered by the outer colors, so it only becomes reachable in the middle of the level. Clear cyan in one continuous push.
- Work orange next. Orange tiles were covered by the brighter colors, so they only become reachable now. Clear orange in one push.
- Clear the trace colors (brown, gray, purple, black, green) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long blue push.
- Finish with yellow. Yellow is the submarine itself and the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with yellow and let the ants finish the board. The submarine disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: pink and red cover the outer accents, blue sits on the ocean layer, and yellow is the bottom layer, so the sequence pink โ red โ blue โ cyan โ orange โ yellow keeps the ants on reachable tiles. Blue is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running blue and cyan at the same time fills the five slots and stalls the ants. Because the level runs five minutes, the speed-up button should stay active for the whole blue phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running blue and cyan at the same time jams the five slots and stalls the board. Finish the ocean before starting the highlights.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long blue phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



