colonyflow Level 123
๐ Walkthrough
Overview
Level 123 is a Normal seven-color stage built around a cat wearing a frog hat picture โ an orange cat in a green frog hood on a cyan background. Cyan covers the largest share of the board, followed by green and orange in the middle layers, with brown, red and blue as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the cat from the outside in: cyan leaves first, then green, then red, then blue, then gray, then orange, and brown finishes at the bottom. With seven colors competing for only five queue slots, this level demands careful queue switching.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Open with cyan. Cyan is the outermost background layer of the cat picture, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the cyan tile and let the ants start the outer clear.
- Move to green next. Green is the frog hat and sits just inside the cyan layer. Clear it in one push so the hat starts disappearing and the colors beneath show through.
- Work the red phase. Red tiles were covered by the outer colors, so they only become reachable now. Clear red in one continuous push and keep an eye on the queue.
- Work blue next. Blue tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear blue in one push.
- Work gray next. Gray is the outline and becomes reachable after the middle colors. Clear gray in one push.
- Clear the trace colors (pink, black, yellow, purple) as they are exposed. These small accents hide inside the cat, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long cyan push.
- Finish with orange and brown. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The cat disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: cyan and green cover the cat, red and blue sit on the middle layers, and brown is the bottom layer, so the sequence cyan โ green โ red โ blue โ gray โ orange โ brown keeps the ants on reachable tiles. Cyan is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With seven colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.
Tips & Common Mistakes
- Running cyan and green at the same time jams the five slots and stalls the board. Finish the background before starting the hat.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.
Key Frames



