colonyflow ยท Level 139

colonyflow Level 139

๐Ÿ“ Walkthrough

Overview

Level 139 is a Normal four-color stage built around a cat picture โ€” an orange cat sitting on green grass. Yellow covers more than half the board, followed by green and cyan in the middle layers, with orange as the small outline accent and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the cat from the outside in: green leaves first, then yellow, then cyan, and orange finishes at the bottom. With only four main colors, the challenge is simple queue discipline โ€” one color at a time so the five slots never jam.

  • Difficulty: Regular (Normal)
  • Estimated moves: 15โ€“25 taps

Step-by-Step Solution

  1. Open with green. Green is the outermost grass layer of the cat picture, so nothing underneath it can be carried away until the grass tiles are gone. Tap the green tile and let the ants start the outer clear.
  2. Move to yellow next. Yellow is the background and covers more than half the board, so this is the long stretch of the level. Tap yellow, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the cyan phase. Cyan is the sky and was covered by the outer colors, so it only becomes reachable now. Clear cyan in one continuous push and keep an eye on the queue.
  4. Clear the trace colors (red, brown, gray, blue, black) as they are exposed. These small accents hide inside the cat, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
  5. Finish with orange. Orange is the cat itself and the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board.
  6. Watch the board approach the cleared state: as the last orange tiles are carried away, the cat disappears completely and the level-complete overlay with five white input slots appears, confirming the finish.

Strategy & Reasoning

The removal order is dictated by the layer geometry: green covers the grass, yellow sits on the background layer, and orange is the bottom cat, so the sequence green โ†’ yellow โ†’ cyan โ†’ orange keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ€” it is more than half the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running yellow and cyan at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running yellow and cyan at the same time jams the five slots and stalls the board. Finish the backdrop before starting the sky.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole background clear.

Key Frames

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