colonyflow Level 134
๐ Walkthrough
Overview
Level 134 is a Normal five-color stage built around a penguin picture โ a penguin with a strawberry on a cyan background. Cyan covers the largest share of the board, followed by green and orange in the middle layers, with blue and red as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the penguin from the outside in: red leaves first, then cyan, then blue, then green, and orange finishes at the bottom. With five colors competing for only five queue slots, disciplined queue switching is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ35 taps
Step-by-Step Solution
- Open with red. Red is the strawberry and the outermost accent layer of the penguin picture, so nothing underneath it can be carried away until the red tiles are gone. Tap the red tile and let the ants start the outer clear.
- Move to cyan next. Cyan is the background and the largest area of the picture, so this is the long stretch of the level. Tap cyan, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work the blue phase. Blue is the water accents and was covered by the outer colors, so it only becomes reachable now. Clear blue in one continuous push and keep an eye on the queue.
- Work green next. Green is the leaves and was covered by the brighter colors, so it only becomes reachable in the middle of the level. Clear green in one push.
- Clear the trace colors (brown, gray, yellow, pink, black) as they are exposed. These small accents hide inside the penguin, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long cyan push.
- Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board. The penguin disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: red covers the strawberry, cyan sits on the background layer, and orange is the bottom layer, so the sequence red โ cyan โ blue โ green โ orange keeps the ants on reachable tiles. Cyan is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running cyan and green at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole cyan phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running cyan and green at the same time jams the five slots and stalls the board. Finish the background before starting the leaves.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long cyan phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



