colonyflow ยท Level 122

colonyflow Level 122

๐Ÿ“ Walkthrough

Overview

Level 122 is a Normal seven-color stage built around a colorful framed picture โ€” a bright abstract scene inside a purple picture frame on a pink background. Pink covers the largest share of the board, followed by blue, yellow, orange and purple in the middle layers, with red and brown as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the picture from the outside in: purple leaves first, then pink, then blue, then yellow, then red, then orange, and brown finishes at the bottom. With seven colors competing for only five queue slots, this level demands careful queue switching.

  • Difficulty: Regular (Normal)
  • Estimated moves: 30โ€“40 taps

Step-by-Step Solution

  1. Open with purple. Purple is the outermost frame layer of the picture, so nothing underneath it can be carried away until the frame tiles are gone. Tap the purple tile and let the ants start the outer clear.
  2. Move to pink next. Pink is the background and the largest area of the picture, so this is the long stretch of the level. Tap pink, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the blue phase. Blue tiles were covered by the outer colors, so they only become reachable now. Clear blue in one continuous push and keep an eye on the queue.
  4. Work yellow next. Yellow tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear yellow in one push.
  5. Work red next. Red is another middle color and becomes reachable after yellow. Clear red in one push.
  6. Clear the trace colors (cyan, gray, black) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long pink push.
  7. Finish with orange and brown. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The picture disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: purple and pink cover the frame, blue and yellow sit on the middle layers, and brown is the bottom layer, so the sequence purple โ†’ pink โ†’ blue โ†’ yellow โ†’ red โ†’ orange โ†’ brown keeps the ants on reachable tiles. Pink is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With seven colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.

Tips & Common Mistakes

  • Running pink and blue at the same time jams the five slots and stalls the board. Finish the background before starting the middle colors.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.

Key Frames

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