colonyflow ยท Level 118

colonyflow Level 118

๐Ÿ“ Walkthrough

Overview

Level 118 is a Normal four-color stage built around a white rabbit picture โ€” a white bunny standing on green grass under a blue sky. Yellow covers the largest share of the board as the background, followed by green and cyan in the middle layers, with orange as the small outline accent and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the rabbit from the outside in: yellow leaves first, then green, then cyan, and orange finishes at the bottom. With only four main colors, the challenge is simple queue discipline โ€” one color at a time so the five slots never jam.

  • Difficulty: Regular (Normal)
  • Estimated moves: 15โ€“25 taps

Step-by-Step Solution

  1. Open with yellow. Yellow is the outermost background layer of the rabbit picture, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the yellow tile and let the ants start the outer clear.
  2. Move to green next. Green is the grass under the rabbit and sits just inside the yellow layer. Clear it in one push so the grass starts disappearing and the colors beneath show through.
  3. Work the cyan phase. Cyan is the sky and was covered by the outer colors, so it only becomes reachable now. Clear cyan in one continuous push and use the 2x speed-up button to shorten the wait.
  4. Clear the trace colors (gray, red, blue, pink, black) as they are exposed. These small accents hide inside the rabbit, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
  5. Finish with orange. Orange is the bottom outline layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board.
  6. Watch the board approach the cleared state: as the last orange tiles are carried away, the rabbit disappears completely and the level-complete overlay with five white input slots appears, confirming the finish.

Strategy & Reasoning

The removal order is dictated by the layer geometry: yellow covers the backdrop, green sits on the grass layer, and orange is the bottom outline, so the sequence yellow โ†’ green โ†’ cyan โ†’ orange keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running yellow and green at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running yellow and green at the same time jams the five slots and stalls the board. Finish the backdrop before starting the grass.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole background clear.

Key Frames

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