colonyflow Level 116
๐ Walkthrough
Overview
Level 116 is a Normal four-color stage built around a yellow bear face picture โ a yellow teddy bear on a green background. Yellow covers nearly sixty percent of the board, followed by green and orange in the middle layers, with red as the small outline accent and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the bear from the outside in: green leaves first, then yellow, then orange, and red finishes at the bottom. With only four main colors, the challenge is simple queue discipline โ one color at a time so the five slots never jam.
- Difficulty: Regular (Normal)
- Estimated moves: 15โ25 taps
Step-by-Step Solution
- Open with green. Green is the outermost background layer of the bear picture, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the green tile and let the ants start the outer clear.
- Move to yellow next. Yellow is the bear's face and nearly sixty percent of the board, so this is the long stretch of the level. Tap yellow, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work the orange phase. Orange tiles were covered by the outer colors, so they only become reachable now. Clear orange in one continuous push and keep an eye on the queue.
- Clear the trace colors (brown, gray, pink, blue, black, cyan, purple) as they are exposed. These small accents hide inside the bear face, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
- Finish with red. Red is the bottom outline layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with red and let the ants finish the board.
- Watch the board approach the cleared state: as the last red tiles are carried away, the bear face disappears completely and the level-complete overlay with five white input slots appears, confirming the finish.
Strategy & Reasoning
The removal order is dictated by the layer geometry: green covers the backdrop, yellow sits on the bear layer, and red is the bottom outline, so the sequence green โ yellow โ orange โ red keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ it is nearly sixty percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running yellow and orange at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running yellow and orange at the same time jams the five slots and stalls the board. Finish the bear before starting the accent color.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole main clear.
Key Frames



