colonyflow Level 112
๐ Walkthrough
Overview
Level 112 is a long Normal five-color stage built around a pink cat face sitting on a green grass background, with small flowers around the edges. Green covers nearly seventy percent of the board as the background, followed by orange, pink and yellow in the middle layers, with red as the smaller outline accent and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the cat from the outside in: green grass first, then pink, then yellow, then red, and orange finishes at the bottom. With green dominating the board and a four-minute run, queue discipline is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ45 taps
Step-by-Step Solution
- Open with green. Green is the outermost grass background and covers nearly seventy percent of the board, so nothing underneath it can be carried away until the grass tiles are gone. Tap the green tile and let the ants begin the very long background clear.
- Move to pink next. Pink is the cat's face and sits just inside the grass layer. Clear it in one push so the cat starts disappearing and the colors beneath show through.
- Work the yellow phase. Yellow flowers were covered by the grass, so they only become reachable now. Clear yellow in one continuous push and use the 2x speed-up button to shorten the wait.
- Work red next. Red tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear red in one push.
- Clear the trace colors (brown, gray, blue, black, cyan, purple) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long green push.
- Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board. The cat and grass disappear completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: green covers the grass, pink sits on the cat layer, and orange is the bottom layer, so the sequence green โ pink โ yellow โ red โ orange keeps the ants on reachable tiles. Green is the strategic bottleneck โ it is nearly seventy percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running green and pink at the same time fills the five slots and stalls the ants. Because the level runs more than four minutes, the speed-up button should stay active for the whole green phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running green and pink at the same time jams the five slots and stalls the board. Finish the grass before starting the cat.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long green phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



