colonyflow Level 113
๐ Walkthrough
Overview
Level 113 is a Normal five-color stage built around a shiba dog face โ an orange and white dog on a green background. Green covers nearly forty percent of the board as the background, followed by orange and yellow in the middle layers, with red and brown as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the dog from the outside in: green leaves first, then orange, then yellow, then red, and brown finishes at the bottom. With five colors competing for only five queue slots, disciplined queue switching is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ35 taps
Step-by-Step Solution
- Open with green. Green is the outermost background layer of the dog picture, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the green tile and let the ants start the outer clear.
- Move to orange next. Orange is the dog's face and sits just inside the green layer. Clear it in one push so the dog starts disappearing and the colors beneath show through.
- Work the yellow phase. Yellow tiles were covered by the outer colors, so they only become reachable now. Clear yellow in one continuous push and use the 2x speed-up button to shorten the wait.
- Work red next. Red tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear red in one push.
- Clear the trace colors (gray, blue, black, pink, cyan, purple) as they are exposed. These small accents hide inside the dog face, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long green push.
- Finish with brown. Brown is the bottom outline layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with brown and let the ants finish the board. The dog face disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: green covers the backdrop, orange sits on the dog layer, and brown is the bottom outline, so the sequence green โ orange โ yellow โ red โ brown keeps the ants on reachable tiles. Green is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running green and orange at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole green phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running green and orange at the same time jams the five slots and stalls the board. Finish the background before starting the dog.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long green phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



