colonyflow Level 114
๐ Walkthrough
Overview
Level 114 is a Normal four-color stage built around a blue dolphin picture โ a cyan dolphin leaping on a green and yellow background. Green covers the largest share of the board, followed by yellow and cyan in the middle layers, with gray as the small outline accent and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the dolphin from the outside in: yellow leaves first, then gray, then green, and cyan finishes at the bottom. With only four main colors, the challenge is simple queue discipline โ one color at a time so the five slots never jam.
- Difficulty: Regular (Normal)
- Estimated moves: 15โ25 taps
Step-by-Step Solution
- Open with yellow. Yellow is the outermost layer of the dolphin picture, so nothing underneath it can be carried away until it is gone. Tap the yellow tile and let the ants start the outer clear.
- Move to gray next. Gray is the outline around the dolphin and was covered by the outer colors, so it only becomes reachable now. Clear gray in one push so the outline starts disappearing.
- Work the green phase. Green is the background and the largest area of the picture, so this is the long stretch of the level. Tap green, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Clear the trace colors (red, blue, orange, brown) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long green push.
- Finish with cyan. Cyan is the dolphin itself and the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with cyan and let the ants finish the board.
- Watch the board approach the cleared state: as the last cyan tiles are carried away, the dolphin disappears completely and the level-complete overlay with five white input slots appears, confirming the finish.
Strategy & Reasoning
The removal order is dictated by the layer geometry: yellow covers the backdrop, green sits on the background layer, and cyan is the bottom layer, so the sequence yellow โ gray โ green โ cyan keeps the ants on reachable tiles. Green is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running green and cyan at the same time fills the five slots and stalls the ants. The speed-up button should stay active for the whole green phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running green and cyan at the same time jams the five slots and stalls the board. Finish the background before starting the dolphin.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long green phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



