colonyflow Level 108
๐ Walkthrough
Overview
Level 108 is one of the longest Normal stages in the game, with a solution video of about nine minutes, and it is built around a large unicorn picture made mostly of blue tiles, framed by a purple outline and finished with orange accents. Only three colors really matter โ blue, purple and orange โ so the level is not about color variety but about endurance: the player must clear layer after layer of the enormous blue body without ever letting the five-slot queue jam. The correct approach is the classic outside-in order: purple first because it is the outermost outline, blue second because it is the huge middle layer, and orange last because it sits at the bottom of the picture.
- Difficulty: Regular (Normal)
- Estimated moves: 60โ80 taps
Step-by-Step Solution
- Tap purple first. Purple is the outer outline of the unicorn โ the topmost layer of the whole picture โ so nothing else can be removed until it is carried away. Work through every purple tile; the count shown on the tile will shrink as the ants clear the outline.
- Move on to blue when the purple outline is gone. Blue is roughly three quarters of the picture, so this is the long phase of the level. Tap the blue tile and keep the queue pointed at blue for long stretches; use the 2x speed-up button to cut the repeated waiting, and keep the queue from filling with any second color while blue runs.
- Clear the trace colors (red, gray, pink, yellow, green, black, brown, cyan) as they are exposed. These small accents hide inside the blue area, and the efficient play is to use free queue slots to finish them immediately so they never block a slot during the long blue pushes.
- Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board in one last run.
- Watch the board approach the cleared state: as the last orange tiles are carried away, the picture disappears completely and the level-complete overlay appears, confirming the finish. The board is empty and every color tile has been removed when the level ends.
Strategy & Reasoning
The removal order is dictated by the layers: purple covers blue, and blue covers orange, so the sequence purple โ blue โ orange is the only order that keeps the ants working on reachable tiles. Blue is the strategic bottleneck โ it is a single enormous color area, and the correct play is to give it long uninterrupted runs while using spare queue slots for the small trace colors that appear inside it. Starting blue before purple is finished would leave the outline covering the body, and finishing orange before blue would be impossible because the orange tiles are buried at the bottom. Because the level is so long, the speed-up button and queue discipline matter more than anywhere else: an idle ant queue during a nine-minute level costs minutes of wasted time, while a jammed queue costs even more because the player has to stop and rescue it with Magnet or Lightning.
Tips & Common Mistakes
- Trying to clear orange early is the classic error: the orange tiles are the bottom layer and stay unreachable until the blue body above them is gone. Always follow the purple โ blue โ orange order.
- Letting the queue fill with blue while trace colors pile up jams the board. Keep one slot free and clear every small accent color the moment it is exposed.
- Ignoring the speed-up button on such a long level wastes minutes. Keep the 2x speed active for the entire blue phase; there is no downside, and it roughly halves the total clearing time.
Key Frames



