colonyflow ยท Level 110

colonyflow Level 110

๐Ÿ“ Walkthrough

Overview

Level 110 is a Normal six-color stage built around a cartoon character face โ€” a figure with spiky green hair and big round eyes on a gray background. Gray is the largest area of the picture, followed by green, cyan and red in the middle layers, with orange and brown as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the character from the outside in: green leaves first, then gray, then cyan and red, then orange, and brown finishes at the bottom. With six colors competing for only five queue slots, disciplined queue switching is the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 25โ€“35 taps

Step-by-Step Solution

  1. Open with green. Green is the spiky hair and the outermost layer of the character, so nothing underneath it can be carried away until the hair tiles are gone. Tap the green tile and let the ants start the outer clear.
  2. Move to gray next. Gray is the background and the largest area of the picture, so this is the long stretch of the level. Tap gray, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the cyan phase. Cyan tiles were covered by the outer colors, so they only become reachable now. Clear cyan in one continuous push and keep an eye on the queue.
  4. Work red next. Red tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear red in one push.
  5. Clear the trace colors (blue, pink, yellow, black) as they are exposed. These small accents hide inside the character, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long gray push.
  6. Finish with orange and brown. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The character disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: green and gray cover the character, cyan and red sit on the middle layers, and brown is the bottom layer, so the sequence green โ†’ gray โ†’ cyan โ†’ red โ†’ orange โ†’ brown keeps the ants on reachable tiles. Gray is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With six colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.

Tips & Common Mistakes

  • Running green and gray at the same time jams the five slots and stalls the board. Finish the hair before starting the background.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.

Key Frames

colonyflow level 110 walkthrough key frame 1colonyflow level 110 walkthrough key frame 2colonyflow level 110 walkthrough key frame 3colonyflow level 110 walkthrough key frame 4

Popular Levels