colonyflow Level 106
๐ Walkthrough
Overview
Level 106 is a Normal seven-color stage built around a cute cat face picture โ a blue cat with a yellow frame on a gray background. Gray is the largest area of the picture, followed by yellow, cyan and red in the middle layers, with blue, orange and pink as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the cat from the outside in: gray leaves first, then yellow, then cyan and red, then pink and blue, and orange finishes at the bottom. With seven colors competing for only five queue slots, disciplined queue switching is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Open with gray. Gray is the outermost background layer of the cat picture, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the gray tile and let the ants start the outer clear.
- Move to yellow next. Yellow forms the frame around the cat and sits just inside the gray layer. Clear it in one push so the frame starts disappearing and the colors beneath show through.
- Work the cyan phase. Cyan tiles were covered by the outer colors, so they only become reachable now. Clear cyan in one continuous push and use the 2x speed-up button to shorten the wait.
- Work red and pink next. These middle colors were covered by the brighter outer colors, so they become reachable one after another. Clear them one at a time in continuous pushes.
- Clear the trace colors (green, black) as they are exposed. These small accents hide inside the cat face, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the main pushes.
- Finish with blue and orange. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The cat face disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: gray and yellow cover the cat, cyan and red sit on the middle layers, and orange is the bottom layer, so the sequence gray โ yellow โ cyan โ red โ pink โ blue โ orange keeps the ants on reachable tiles. Gray is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With seven colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.
Tips & Common Mistakes
- Running gray and cyan at the same time jams the five slots and stalls the board. Finish the background before starting the face color.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.
Key Frames



