colonyflow ยท Level 107

colonyflow Level 107

๐Ÿ“ Walkthrough

Overview

Level 107 is a Normal six-color stage built around a fox face picture โ€” an orange fox with pointy ears on a blue background. Orange is the largest area of the picture, followed by cyan and yellow in the middle layers, with red, brown and blue as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the fox from the outside in: yellow leaves first, then orange, then cyan and red, then brown, and blue finishes at the bottom. With six colors competing for only five queue slots, disciplined queue switching is the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 25โ€“35 taps

Step-by-Step Solution

  1. Open with yellow. Yellow is the outermost layer of the fox picture, so nothing underneath it can be carried away until it is gone. Tap the yellow tile and let the ants start the outer clear.
  2. Move to orange next. Orange is the fox's face and the largest area of the picture, so this is the long stretch of the level. Tap orange, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the cyan phase. Cyan is the background and was covered by the outer colors, so it only becomes reachable now. Clear cyan in one continuous push and keep an eye on the queue.
  4. Work red next. Red tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear red in one push.
  5. Clear the trace colors (gray, pink, green, black) as they are exposed. These small accents hide inside the fox face, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long orange push.
  6. Finish with brown and blue. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The fox face disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: yellow and orange cover the fox, cyan and red sit on the middle layers, and blue is the bottom layer, so the sequence yellow โ†’ orange โ†’ cyan โ†’ red โ†’ brown โ†’ blue keeps the ants on reachable tiles. Orange is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With six colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.

Tips & Common Mistakes

  • Running orange and cyan at the same time jams the five slots and stalls the board. Finish the face before starting the background.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.

Key Frames

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