colonyflow Level 102
๐ Walkthrough
Overview
Level 102 is a Normal six-color stage built around a colorful tree picture โ a green tree with multicolored leaves on a yellow background. Yellow covers more than half the board as the background, followed by orange, gray and green in the middle layers, with red and blue as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the tree from the outside in: yellow leaves first, then red, then gray and green, then orange, and blue finishes at the bottom. With a dominant yellow layer and a two-minute run, queue discipline is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ35 taps
Step-by-Step Solution
- Open with yellow. Yellow is the outermost background layer and covers more than half the board, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the yellow tile and let the ants begin the long background clear.
- Move to red next. Red sits just inside the yellow layer, and clearing it exposes the middle of the tree. Keep the queue on one color at a time so the small tiles below do not get stuck.
- Work the gray phase. Gray tiles were covered by the outer colors, so they only become reachable now. Clear gray in one continuous push and use the 2x speed-up button to shorten the wait.
- Work green next. Green forms the tree leaves and was covered by the brighter colors, so it only becomes reachable in the middle of the level. Clear green in one push and keep an eye on the queue.
- Clear the trace colors (brown, cyan, pink, black) as they are exposed. These small accents hide inside the tree, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
- Finish with orange and blue. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The tree disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: yellow and red cover the tree, gray and green sit on the middle layers, and blue is the bottom layer, so the sequence yellow โ red โ gray โ green โ orange โ blue keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ it is more than half the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running yellow and gray at the same time fills the five slots and stalls the ants. Because the level runs about two minutes, the speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running yellow and gray at the same time jams the five slots and stalls the board. Finish the background before starting the leaf color.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole background clear.
Key Frames



