colonyflow Level 101
๐ Walkthrough
Overview
Level 101 is a short Normal three-color stage built around a giraffe picture โ a yellow giraffe on a green background. Yellow covers more than sixty percent of the board as the giraffe's body, green is the background layer, and orange is the small outline and accent color, with tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the giraffe from the outside in: yellow leaves first, then green, and orange finishes at the bottom. With only three main colors, the challenge is simple queue discipline โ one color at a time so the five slots never jam.
- Difficulty: Regular (Normal)
- Estimated moves: 15โ25 taps
Step-by-Step Solution
- Open with yellow. Yellow is the outermost layer and the giraffe's body, covering more than sixty percent of the board, so nothing underneath it can be carried away until the yellow tiles are gone. Tap the yellow tile and let the ants begin the long body clear.
- Move to green next. Green is the background and sits just inside the yellow layer. Clear it in one push so the background starts disappearing and the colors beneath show through.
- Work the trace colors as they are exposed. Red, brown, blue, gray, black, pink, purple and cyan are tiny accents hidden inside the giraffe, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long yellow push.
- Finish with orange. Orange is the bottom outline layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board.
- Watch the board approach the cleared state: as the last orange tiles are carried away, the giraffe disappears completely and the level-complete overlay with five white input slots appears, confirming the finish.
Strategy & Reasoning
The removal order is dictated by the layer geometry: yellow covers the giraffe, green sits on the background layer, and orange is the bottom outline, so the sequence yellow โ green โ orange keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ it is more than sixty percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With only three main colors, the worst mistake is pushing yellow and green at the same time, which fills the five slots and stalls the ants. The speed-up button should stay active for the whole yellow phase, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running yellow and green at the same time jams the five slots and stalls the board. Finish the body before starting the background.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on the long yellow phase wastes time. Keep the 2x speed active for the whole body clear.
Key Frames



