colonyflow Level 148
๐ Walkthrough
Overview
Level 148 is a Regular four-color stage whose picture is a festive pixel-art deity head โ a round red face with a white beard, set on a bright cyan backdrop and topped with a yellow crown, with small gray outline and accent details. The tiles are stacked in layers, so the clearing order follows the picture from the outside in: gray leaves first as the outermost top layer, then the large cyan backdrop is carried away, red is exposed in the middle, and yellow finishes last as the bottom crown detail. With four main colors and a big cyan region, the level is paced around carrying that backdrop while keeping the queue flexible.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Tap gray first. Gray forms the outermost outline sitting on the very surface, so it clears quickly and opens the way to the larger layers beneath.
- Now tap cyan. Cyan is the backdrop behind the character and the largest single color, so this is the long stretch of the level. Tap cyan in patches, turn on the 2x speed-up button, and do not start another big color at the same time.
- Move to red next. Red is the character's face, which was covered by the cyan backdrop; it only becomes reachable once cyan is mostly gone. Clear red in one continuous push.
- Finish with yellow. Yellow is the crown detail on the bottom layer, the last color to be exposed. Sweep it in bulk at the end; with only small tiles left, the queue can safely be filled to speed up the finish.
- Use spare queue slots on the trace colors (orange, brown, blue, pink, green) whenever they become visible. These tiny tiles clear in one tap and must not linger.
- A tile marked with a "?" hides its count until tapped โ open it only when a queue slot is free, so an unknown color never jams the line. If the queue does jam, use the Magnet tool to pull the offending color, the Lightning tool to clear a small cluster, and reserve the Eraser for a single stuck tile.
Strategy & Reasoning
The level follows the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is gray, cyan, red, yellow, which matches the geometry of the deity portrait. Peeling the gray outline before the backdrop matters because gray sits on the very top layer; tapping cyan early would leave the outline unreachable and clog the queue later. The queue is the bottleneck, and with four main colors plus several trace colors the worst mistake is pushing cyan and red at once, which fills every slot and stalls the small accents. The efficient play is to run the long cyan carry alone, pairing it with quick trace colors, so a free slot is always ready. Tools like Magnet and Lightning are rescue-only, and the speed-up button should stay active through the cyan stretch, the longest idle period.
Tips & Common Mistakes
- Starting red or yellow before the gray outline and cyan backdrop are gone wastes ants on covered tiles. Peel the surface first.
- Running cyan and red at the same time fills the five-slot queue and stalls the board. Finish the backdrop before starting the face.
- Ignoring the "?" tiles until the queue is full leaves you with an unknown color that may not be removable. Open a "?" tile only when a slot is free.