colonyflow Level 85
๐ Walkthrough
Overview
Level 85 presents a large square mosaic of a crowned royal character set against a light blue background. The board starts complete as a reference picture, while the working area below holds five empty slots and a deep queue of numbered, colored blocks. Your job is to release the blocks in the correct order so the worker ants can carry every tile to its matching position. Two counters sit over the lower half of the portrait, one marked 50 and one marked 70, and they act as blockers that only disappear after enough tiles have been delivered. The level is long because of the high tile count, but the pattern is orderly and rewards patience rather than fast tapping.
- Difficulty: Regular
- Estimated moves: 32
Step-by-Step Solution
- Study the reference portrait before touching anything. Identify the main color regions: the light blue background, the yellow and red crown, the white face, the yellow cheeks, and the brown and red clothing with yellow trim. Knowing these regions helps you predict which blocks will be needed first.
- Begin with the lowest numbered blocks available in the five active slots. The opening queue contains blocks such as 28, 30, 25, and 30. Tap the smallest available number first, because the numbering controls the release order and a higher block cannot be cleared while its prerequisite is still waiting.
- After each tap, watch the ants leave the nest and carry tiles toward the board. Confirm that they fill the outer light blue area and the crown edges rather than clustering at the blocker counters. If a block feeds tiles near the counters marked 50 and 70, let the ants finish before you release the next block.
- Work through the light blue background blocks first. The background is the largest single region, and clearing it opens the borders so later ants can reach the face and clothing without walking around unfinished tiles.
- When the first counter reaches zero, its blocker disappears and the tiles underneath become reachable. Prioritize the blocks that feed that newly opened section, because the ants now have a clear path and will deliver quickly.
- Continue in ascending number order through the middle of the queue, matching the colors you see appearing at the bottom of the board to the portrait. The yellow blocks fill the cheeks and crown highlights, while the red blocks build the crown and parts of the clothing. Release one color group at a time so the board does not become crowded.
- Handle the second blocker, marked 70, the same way. Keep feeding tiles until its counter drops to zero, then immediately clear the blocks that were trapped behind it. Delaying these blocks risks leaving a small patch of the clothing unfinished near the end.
- In the final section, only a handful of blocks remain and the portrait is nearly complete. Tap them in order, placing the brown and red tiles that finish the lower clothing and the last yellow trim pieces.
- Stop tapping once the final block leaves the queue. The ants complete the last few tiles, the full crowned portrait becomes visible, and the level registers completion before the board clears.
Strategy & Reasoning
The key to this level is respecting the release order rather than choosing colors by preference. The numbered blocks are layered so that early tiles clear the borders and reduce the blocker counters, which in turn unlocks the tiles hidden underneath. Releasing a large block too early does not help if its target cells are still covered, and it can leave ants idle while the queue stalls.
The two counters are the main pacing device. They force you to deliver a set number of tiles before the central and lower regions open up. Treating the background as the first priority is efficient because it simultaneously fills the biggest area and drives down both counters. Once the blockers are gone, the remaining color groups are straightforward and can be finished in clean batches.
Tips & Common Mistakes
- Do not tap blocks by color preference; always take the smallest available number, or the queue will stall and later tiles cannot be delivered.
- Do not release several blocks at once while ants are still working, because crowded ants bunch up and it becomes hard to see which region is still missing tiles.
- Do not assume the board is finished when the portrait looks nearly complete; check that both blocker counters have reached zero and every queued block has been used before stopping.
Key Frames



