colonyflow Level 81
๐ Walkthrough
Overview
Level 81 is a Normal seven-color stage built around a layered framed rectangle picture โ concentric rectangular bands of yellow, orange, gray, red, cyan, brown and blue. Yellow is the largest area of the picture, followed by orange and gray in the middle layers, with red, cyan, brown and blue as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the frame from the outside in: yellow leaves first, then gray and red, then cyan and orange, then brown, and blue finishes at the bottom. With seven colors competing for only five queue slots, disciplined queue switching is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ35 taps
Step-by-Step Solution
- Open with yellow. Yellow is the outermost and largest layer of the framed rectangle, so nothing underneath it can be carried away until it is gone. Tap the yellow tile and let the ants start the outer clear.
- Move to gray next. Gray sits just inside the yellow band, and clearing it exposes the middle of the picture. Keep the queue on one color at a time so the small tiles below do not get stuck.
- Work the red phase. Red tiles were covered by the outer colors, so they only become reachable now. Clear red in one continuous push and use the 2x speed-up button to shorten the wait.
- Work cyan and orange next. Cyan and orange form the middle bands and were covered by the brighter colors, so they only become reachable in the middle of the level. Clear them one after another in continuous pushes.
- Clear the trace colors (pink, green, black) as they are exposed. These small accents hide inside the frame, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the main pushes.
- Finish with brown and blue. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The framed rectangle disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: yellow and gray cover the outer bands, red and cyan sit on the middle layers, and blue is the bottom layer, so the sequence yellow โ gray โ red โ cyan โ orange โ brown โ blue keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With seven colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.
Tips & Common Mistakes
- Running yellow and orange at the same time jams the five slots and stalls the board. Finish one main color before starting the next.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.
Key Frames



