colonyflow Level 89
๐ Walkthrough
Overview
Level 89 is a Normal six-color stage built around a cute pixel-art panda picture โ a white-and-black panda face with orange ears on a bright pink background. Pink covers more than half the board as the background, with red, orange and blue as the middle layers, and green and brown as the smaller outline colors, plus tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the panda from the outside in: green leaves first, then pink, then red and brown, then orange, and blue finishes at the bottom. With a dominant pink layer and a three-minute run, queue discipline and the speed-up button are the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Open with green. Green is the outermost outline layer of the panda, so nothing underneath it can be carried away until it is gone. Tap the green tile and let the ants start the outer clear.
- Move to pink next. Pink is the background and more than half the board, so this is the long stretch of the level. Tap pink, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work the red phase. Red tiles were covered by the outer colors, so they only become reachable now. Clear red in one continuous push and keep an eye on the queue.
- Work brown next. Brown tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear brown in one push.
- Clear the trace colors (gray, purple, black, cyan, yellow) as they are exposed. These small accents hide inside the panda, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long pink push.
- Finish with orange and blue. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The panda disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: green and pink cover the panda, red and brown sit on the middle layers, and blue is the bottom layer, so the sequence green โ pink โ red โ brown โ orange โ blue keeps the ants on reachable tiles. Pink is the strategic bottleneck โ it is more than half the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running pink and red at the same time fills the five slots and stalls the ants. Because the level runs about three minutes, the speed-up button should stay active for the whole duration, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running pink and red at the same time jams the five slots and stalls the board. Finish the background before starting the body color.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on such a long level wastes minutes. Keep the 2x speed active for the whole pink phase.
Key Frames



