colonyflow ยท Level 90

colonyflow Level 90

๐Ÿ“ Walkthrough

Overview

Level 90 is one of the longest Normal stages, built around a colorful landscape picture โ€” a green field with a pink sun and an orange winding path. Green covers nearly forty percent of the board, followed by orange, pink and cyan in the middle layers, with gray and yellow as the smaller outline colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the landscape from the outside in: pink leaves first, then green, then cyan and gray, then yellow, and orange finishes at the bottom. With a six-plus-minute run, queue discipline and the speed-up button matter more than anywhere else.

  • Difficulty: Regular (Normal)
  • Estimated moves: 40โ€“55 taps

Step-by-Step Solution

  1. Open with pink. Pink is the outermost accent layer of the landscape (the sun and sky edges), so nothing underneath it can be carried away until it is gone. Tap the pink tile and let the ants start the outer clear.
  2. Move to green next. Green is the field and the largest area of the picture, so this is the very long stretch of the level. Tap green, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the cyan phase. Cyan tiles were covered by the outer colors, so they only become reachable now. Clear cyan in one continuous push and keep an eye on the queue.
  4. Work gray next. Gray tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear gray in one push.
  5. Clear the trace colors (blue, black, brown, red) as they are exposed. These small accents hide inside the landscape, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long green push.
  6. Finish with yellow and orange. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The landscape disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: pink and green cover the landscape, cyan and gray sit on the middle layers, and orange is the bottom layer, so the sequence pink โ†’ green โ†’ cyan โ†’ gray โ†’ yellow โ†’ orange keeps the ants on reachable tiles. Green is the strategic bottleneck โ€” it is nearly forty percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running green and cyan at the same time fills the five slots and stalls the ants. Because the level runs over six minutes, the speed-up button should stay active for the whole duration, and tools like Magnet and Lightning exist only to rescue a jammed queue.

Tips & Common Mistakes

  • Running green and cyan at the same time jams the five slots and stalls the board. Finish the field before starting the path color.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Forgetting the speed-up button on such a long level wastes minutes. Keep the 2x speed active for the whole green phase.

Key Frames

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