colonyflow ยท Level 76

colonyflow Level 76

๐Ÿ“ Walkthrough

Overview

Level 76 is a Normal six-color stage built around a cute cartoon character โ€” a dark gray blob creature with a yellow star on its head, set against a pale cyan backdrop. Gray is the largest area of the picture, followed by cyan, blue and orange in the middle layers, with red and yellow as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the character from the outside in: red leaves first, then gray, then cyan and blue, then orange, and yellow finishes at the bottom. With six colors competing for only five queue slots, disciplined queue switching is the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 25โ€“35 taps

Step-by-Step Solution

  1. Open with red. Red is the outermost accent layer of the character, so nothing underneath it can be carried away until it is gone. Tap the red tile and let the ants start the outer clear.
  2. Move to gray next. Gray is the blob body and the largest single color area of the picture, so this is the long stretch of the level. Tap gray, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
  3. Work the cyan and blue phases. Cyan and blue form the backdrop and shading around the character and were covered by the outer colors, so they only become reachable now. Clear them one after another in continuous pushes and keep an eye on the queue.
  4. Clear the trace colors (black, brown, pink) as they are exposed. These small accents hide inside the character, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the main pushes.
  5. Finish with orange and yellow. These are the bottom layers of the picture โ€” the yellow star on the head sits at the very bottom โ€” so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board.
  6. Watch the board approach the cleared state: as the last tiles are carried away, the character disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: red and gray cover the character, cyan and blue sit on the middle layers, and yellow is the bottom layer, so the sequence red โ†’ gray โ†’ cyan โ†’ blue โ†’ orange โ†’ yellow keeps the ants on reachable tiles. Gray is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With six colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.

Tips & Common Mistakes

  • Running gray and cyan at the same time jams the five slots and stalls the board. Finish one main color before starting the next.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.

Key Frames

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