colonyflow ยท Level 93

colonyflow Level 93

๐Ÿ“ Walkthrough

Overview

Level 93 is a Normal seven-color stage built around a sun-and-wave landscape picture โ€” an orange sun with a blue wave on a yellow background. Orange is the largest area of the picture, followed by cyan, blue and red in the middle layers, with purple, brown and pink as the smaller outline colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the scene from the outside in: purple leaves first, then red, then cyan and brown, then pink and orange, and blue finishes at the bottom. With seven colors and a nearly four-minute run, queue discipline and the speed-up button are the whole challenge.

  • Difficulty: Regular (Normal)
  • Estimated moves: 35โ€“45 taps

Step-by-Step Solution

  1. Open with purple. Purple is the outermost outline layer of the landscape, so nothing underneath it can be carried away until it is gone. Tap the purple tile and let the ants start the outer clear.
  2. Move to red next. Red sits just inside the purple layer, and clearing it exposes the middle of the scene. Keep the queue on one color at a time so the small tiles below do not get stuck.
  3. Work the cyan phase. Cyan tiles were covered by the outer colors, so they only become reachable now. Clear cyan in one continuous push and use the 2x speed-up button to shorten the wait.
  4. Work brown and pink next. These middle colors were covered by the brighter outer colors, so they become reachable one after another. Clear them one at a time in continuous pushes.
  5. Clear the trace colors (yellow, gray, black, green) as they are exposed. These small accents hide inside the landscape, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the main pushes.
  6. Finish with orange and blue. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The landscape disappears completely and the level-complete overlay with five white input slots appears.

Strategy & Reasoning

The removal order is dictated by the layer geometry: purple and red cover the scene, cyan and brown sit on the middle layers, and blue is the bottom layer, so the sequence purple โ†’ red โ†’ cyan โ†’ brown โ†’ pink โ†’ orange โ†’ blue keeps the ants on reachable tiles. Orange is the strategic bottleneck โ€” it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With seven colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.

Tips & Common Mistakes

  • Running orange and cyan at the same time jams the five slots and stalls the board. Finish one main color before starting the next.
  • Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
  • Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.

Key Frames

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