colonyflow Level 79
๐ Walkthrough
Overview
Level 79 is a Normal seven-color stage built around a heraldic shield crest picture โ a blue shield with a green-and-white inner design and a gold outline. Blue is the largest area of the picture, followed by orange, gray and green in the middle layers, with red, yellow and cyan as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the crest from the outside in: gray leaves first, then red, green and blue, then orange and yellow, and cyan finishes at the bottom. With seven colors competing for only five queue slots, disciplined queue switching is the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Open with gray. Gray is the outermost outline layer of the crest, so nothing underneath it can be carried away until it is gone. Tap the gray tile and let the ants start the outer clear.
- Move to red next. Red sits just inside the gray outline, and clearing it exposes the middle of the shield. Keep the queue on one color at a time so the small tiles below do not get stuck.
- Work the green phase. Green tiles were covered by the outer colors, so they only become reachable now. Clear green in one continuous push and use the 2x speed-up button to shorten the wait.
- Work blue next. Blue is the shield body and the largest single color area of the picture, so this is the long stretch of the level. Tap blue, keep the queue pointed at it, and do not start a second large color at the same time.
- Clear orange and yellow next. These tiles were covered by the brighter colors, so they only become reachable in the late game. Sweep them in one push each, and clear the trace colors (black, pink) with free slots as they appear.
- Finish with cyan. Cyan is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue and let the ants finish the board. The crest disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: gray and red cover the outline, green and blue sit on the middle layers, and cyan is the bottom layer, so the sequence gray โ red โ green โ blue โ orange โ yellow โ cyan keeps the ants on reachable tiles. Blue is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With seven colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a main color with small trace colors so the ants are almost never idle, and to save Magnet and Lightning only for rescuing a jammed queue.
Tips & Common Mistakes
- Running blue and orange at the same time jams the five slots and stalls the board. Finish one main color before starting the next.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.
Key Frames



