colonyflow Level 80
๐ Walkthrough
Overview
Level 80 is one of the longer Normal stages, built around a pixel-art rooster picture โ a red rooster with a cyan backdrop and green grass at the bottom. Red is the largest area of the picture, followed by pink, cyan and blue in the middle layers, with purple and gray as the smaller accent colors and tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the rooster from the outside in: purple leaves first, then red, then pink and cyan, then blue, and gray finishes at the bottom. With six colors and a three-plus-minute run, queue discipline and the speed-up button matter more than anywhere else.
- Difficulty: Regular (Normal)
- Estimated moves: 35โ50 taps
Step-by-Step Solution
- Open with purple. Purple is the outermost outline layer of the rooster, so nothing underneath it can be carried away until it is gone. Tap the purple tile and let the ants start the outer clear.
- Move to red next. Red is the rooster's body and the largest single color area of the picture, so this is the long stretch of the level. Tap red, use the 2x speed-up button to shorten the repeated waiting, and keep the queue from filling with any second color while the ants run.
- Work the pink phase. Pink tiles were covered by the outer colors, so they only become reachable now. Clear pink in one continuous push and keep an eye on the queue.
- Work cyan next. Cyan forms the backdrop and was covered by the brighter colors, so it only becomes reachable in the middle of the level. Clear cyan in one long push and keep the speed-up button active.
- Clear the trace colors (orange, green, black, yellow, brown) as they are exposed. These small accents hide inside the picture, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long main pushes.
- Finish with blue and gray. These are the bottom layers of the picture, so they only become reachable at the very end. Sweep them in bulk; since they are the final colors, it is safe to fill the queue and let the ants finish the board. The rooster disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: purple and red cover the rooster, pink and cyan sit on the middle layers, and gray is the bottom layer, so the sequence purple โ red โ pink โ cyan โ blue โ gray keeps the ants on reachable tiles. Red is the strategic bottleneck โ it is the largest single area, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. With six colors and only five queue slots, the worst mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. Because the level runs over three minutes, the speed-up button should stay active for the whole duration, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running red and pink at the same time jams the five slots and stalls the board. Finish the outer layers before starting the body color.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on such a long level wastes minutes. Keep the 2x speed active for the whole red and cyan phases.
Key Frames



