colonyflow Level 88
๐ Walkthrough
Overview
Level 88 is a Normal five-color stage built around a white pixel-art character on a bright red background โ a round white face with a black hat and orange accents. Red covers nearly seventy percent of the board as the background, with orange, brown and blue as the smaller middle layers and yellow as the outline accent, plus tiny trace colors scattered on top. The tiles are stacked in layers, so the clearing follows the character from the outside in: red leaves first, then yellow, then orange and brown, and blue finishes at the bottom. With such a dominant red layer and a three-minute run, queue discipline and the speed-up button are the whole challenge.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Open with red. Red is the outermost background layer and nearly seventy percent of the board, so nothing underneath it can be carried away until the backdrop tiles are gone. Tap the red tile and let the ants begin the very long background clear.
- Move to yellow next. Yellow sits just inside the red layer, and clearing it exposes the middle of the character. Use the 2x speed-up button and keep the queue on one color at a time.
- Work the orange phase. Orange tiles were covered by the outer colors, so they only become reachable now. Clear orange in one continuous push and keep an eye on the queue.
- Work brown next. Brown tiles were covered by the brighter colors, so they only become reachable in the middle of the level. Clear brown in one push.
- Clear the trace colors (gray, pink, black) as they are exposed. These small accents hide inside the character, and the efficient play is to spend free queue slots on them immediately so they never block a slot during the long red push.
- Finish with blue. Blue is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue and let the ants finish the board. The character disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: red covers the backdrop, yellow and orange sit on the middle layers, and blue is the bottom layer, so the sequence red โ yellow โ orange โ brown โ blue keeps the ants on reachable tiles. Red is the strategic bottleneck โ it is nearly seventy percent of the board, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Running red and yellow at the same time fills the five slots and stalls the ants. Because the level runs about three minutes, the speed-up button should stay active for the whole duration, and tools like Magnet and Lightning exist only to rescue a jammed queue.
Tips & Common Mistakes
- Running red and orange at the same time jams the five slots and stalls the board. Finish the background before starting the body color.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Forgetting the speed-up button on such a long level wastes minutes. Keep the 2x speed active for the whole red phase.
Key Frames



