colonyflow Level 71
๐ Walkthrough
Overview
Level 71 is a short Normal five-color stage built around a cute puppy portrait. Yellow is the largest area of the picture, with green, orange and gray forming the middle layers and red serving as a small outline accent, while white makes up the dog's face and highlight tiles. The tiles are stacked in layers, so the clearing follows the picture from the outside in: yellow leaves first, then green and gray, then red, and orange finishes at the bottom. Because the level runs only about a minute, the whole challenge is disciplined queue switching โ clearing one color before the next so the five slots never jam.
- Difficulty: Regular (Normal)
- Estimated moves: 20โ30 taps
Step-by-Step Solution
- Open with yellow. Yellow is the outermost and largest layer of the portrait, so nothing underneath it can be carried away until it is gone. Tap the yellow tile and let the ants start the long background clear.
- Move to green next. Green sits just inside the yellow layer, and clearing it exposes the middle of the dog portrait. Keep the queue on one color at a time so the small tiles below do not get stuck.
- Work the gray phase. Gray tiles were covered by yellow and green, so they only become reachable now. Clear gray in one continuous push and use the 2x speed-up button to shorten the wait.
- Clear red and the trace colors (blue, brown, pink, black, cyan) and the white face tiles as they are exposed. These small accents hide inside the portrait, and the efficient play is to spend free queue slots on them immediately so they never block a slot later.
- Finish with orange. Orange is the bottom layer of the picture, so it only becomes reachable at the very end. Sweep it in bulk; since it is the final color, it is safe to fill the queue with orange and let the ants finish the board.
- Watch the board approach the cleared state: as the last orange tiles are carried away, the portrait disappears completely and the level-complete overlay with five white input slots appears.
Strategy & Reasoning
The removal order is dictated by the layer geometry: yellow covers the scene, green and gray sit on the middle layers, and orange is the bottom layer, so the sequence yellow โ green โ gray โ red โ orange keeps the ants on reachable tiles. Yellow is the strategic bottleneck โ it is nearly half the picture, and the correct play is to give it a long uninterrupted run while using spare queue slots for the small trace colors. Starting orange early is impossible because the bottom tiles stay buried, and running two large colors together fills the five slots and stalls the ants. With such a short level, the speed-up button should stay active through the whole yellow push, and tools like Magnet and Lightning exist only to rescue a jammed queue rather than to be used preemptively.
Tips & Common Mistakes
- Running yellow and green at the same time jams the five slots and stalls the board. Finish one main color before starting the next.
- Ignoring the small trace colors until the queue is full leaves an unmatchable tile blocking the line. Clear every exposed accent immediately with a free slot.
- Opening a "?" tile while the queue is full can block the line. Open unknown tiles only when a queue slot is free.
Key Frames



