colonyflow ยท Level 69

colonyflow Level 69

๐Ÿ“ Walkthrough

Overview

Level 69 is a long Normal eight-color stage whose target picture is a pixel-art white cat wearing a frog hat: a yellow background (about 33% of tiles), orange cheeks (about 18%), blue pants (about 15%), red details (about 10%), a brown outline (about 9%), a green frog hat (about 6%), gray details (about 5%), and a black outline (about 4%), with tiny purple, pink and cyan trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the blue pants must leave first, then the green frog hat, with the gray details, yellow background, orange cheeks, red details, brown outline and black outline finishing as the inner layers.

  • Difficulty: Regular (Normal)
  • Estimated moves: 40โ€“60 taps

Step-by-Step Solution

  1. Start by tapping the blue tile. Blue is the cat's pants and sits on the outermost layer, so it is reachable immediately. Clear it first so it never gets buried under the hat.
  2. Next, tap the green tile. Green is the frog hat on the cat's head and sits on the same upper layer. Clear it in one push so the face opens up.
  3. Then tap the gray tile. Gray forms small details on the cat and was covered by the hat, so it only becomes reachable now. Keep the queue pointed at gray in one continuous push.
  4. While the gray carry is running, clear the tiny purple, pink and cyan trace tiles opportunistically. They become reachable as the hat comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
  5. When blue, green and gray are mostly gone, tap the yellow tile. Yellow is the background panel behind the cat and was covered by the details, so it only becomes reachable now. This is the largest single area on the board, so this is the long opening stretch. Keep the queue pointed at yellow in batches and use the 2x speed-up button in the top-right corner to shorten the wait.
  6. Next, tap the orange tile. Orange is the cat's cheeks and is exposed only after yellow finishes. Sweep orange in a moderate push, keeping spare slots free.
  7. Then tap the red tile. Red forms small details on the cat; it becomes reachable once orange is gone. Clear red in small batches.
  8. Next, tap the brown tile. Brown forms the outer outline of the cat; it becomes reachable once red is gone. Clear brown in small batches.
  9. Finish with the black tile. Black forms the inner outline of the cat โ€” the bottom layer โ€” so it is the last color to be exposed. Because it is final, the queue can safely be filled with black to speed up the finish.
  10. Keep the five-slot queue under active control: with eight main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.

Strategy & Reasoning

The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is blue, green, gray, yellow, orange, red, brown, black, which matches the geometry of the cat with the frog hat. Clearing the blue pants before the green frog hat matters because it sits on top; tapping green first would leave those pants buried. The queue is the bottleneck โ€” eight main colors share only five slots, and the worst mistake is pushing blue and yellow at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large yellow background carry with the small blue, green, gray and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long yellow background carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the yellow background before the blue pants and green frog hat are gone is the classic mistake. The background tiles are still covered, so the ants have no path to them; always clear the pants and hat first.
  • Running blue and yellow at the same time jams the five-slot queue and strands the small traces. Finish blue completely before starting yellow.
  • Ignoring the tiny purple, pink and cyan traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.

Key Frames

colonyflow level 69 walkthrough key frame 1colonyflow level 69 walkthrough key frame 2colonyflow level 69 walkthrough key frame 3colonyflow level 69 walkthrough key frame 4

Popular Levels