colonyflow Level 68
๐ Walkthrough
Overview
Level 68 is a Normal five-color stage whose target picture is a pixel-art pineapple: an orange background panel (about 60% of tiles), green top leaves (about 14%), red details (about 10%), a yellow body (about 8%), and brown details (about 7%), with tiny pink, blue, gray, black and cyan trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the orange background must leave first, then the green leaves, with the red details, yellow body and brown details finishing as the inner layers.
- Difficulty: Regular (Normal)
- Estimated moves: 20โ35 taps
Step-by-Step Solution
- Start by tapping the orange tile. Orange is the background panel behind the pineapple and sits on the outermost layer, so it is reachable immediately. This is the largest single area on the board, so this is the long opening stretch. Keep the queue pointed at orange in batches and use the 2x speed-up button in the top-right corner to shorten the wait.
- While the orange carry is running, clear the tiny pink, blue, gray, black and cyan trace tiles opportunistically. They become reachable as the background comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When orange is mostly gone, tap the green tile. Green is the pineapple's top leaves and was covered by the background, so it only becomes reachable now. Keep the queue pointed at green in one continuous push and keep an eye on the queue.
- Next, tap the red tile. Red forms small details on the pineapple and is exposed only after green finishes. Sweep red in a moderate push, keeping spare slots free.
- Then tap the yellow tile. Yellow is the pineapple body; it becomes reachable once red is gone. Clear yellow in small batches.
- Finish with the brown tile. Brown forms the pineapple's details โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with brown to speed up the finish.
- Keep the five-slot queue under active control: with five main colors plus trace accents sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is orange, green, red, yellow, brown, which matches the geometry of the pineapple. Clearing the orange background before the green leaves matters because it sits on top; tapping green first would leave that background buried. The queue is the bottleneck โ five main colors plus trace accents share only five slots, and the worst mistake is pushing orange and green at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large orange background carry with the small green, red and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long orange background carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the green leaves before the orange background is gone is the classic mistake. The leaf tiles are still covered, so the ants have no path to them; always clear the background first.
- Running orange and green at the same time jams the five-slot queue and strands the small traces. Finish orange completely before starting green.
- Ignoring the tiny pink, blue, gray, black and cyan traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



