colonyflow Level 63
๐ Walkthrough
Overview
Level 63 is a Normal five-color stage whose picture is a colorful pixel-art design built from pink, cyan, blue, orange and red tiles, with tiny accent colors such as black, brown, gray, purple and yellow scattered along the outlines and highlights. The tiles are stacked in layers, so the clearing order follows the picture from the outside in: cyan and red leave first, pink and blue are exposed and cleared in the middle of the level, and orange is the bottom layer that finishes last. The real challenge here is queue management โ with five main colors competing for only five queue slots, letting two large colors run at the same time jams the board and stalls the ants.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ40 taps
Step-by-Step Solution
- Tap cyan first. Cyan covers the largest share of the picture's outer area, and the ants cannot reach anything beneath it until it is gone. Keep tapping cyan until the whole top layer is carried away and the colors underneath start showing through.
- Tap red next. Red is a small accent color sitting on the upper layers, so it clears quickly; doing it right after cyan exposes the middle of the picture without letting a big color sit in the queue for too long.
- Now tap pink. Pink is the biggest single color area in the picture (roughly a third of the tiles), so this is the long stretch of the level. Tap it once, let the ants run, and use the 2x speed-up button to shorten the wait. Do not tap blue at the same time โ running two large colors together fills the queue.
- When pink is mostly gone, tap blue. Blue tiles were covered by pink and cyan, so they only become reachable now. Clear blue in one continuous push and keep an eye on the queue so no slot is occupied by a color the ants are not working on.
- Finish with orange. Orange is the bottom layer of the picture, so it is the last color to be exposed. Sweep it in bulk at the end; because it is the final color, the queue can safely be filled with orange to speed up the finish.
- Manage the five-slot queue actively: push one or two colors at a time, and use free slots to clear tiny trace colors (black, brown, purple, yellow) whenever they are exposed, so they never linger and jam a slot later.
- A tile marked with a "?" hides its count until tapped โ open it only when a queue slot is free, so an unmatchable color never blocks the line. If the queue does jam, use the Magnet tool to pull the offending color, or the Lightning tool to clear a small area, and reserve the Eraser for a single stuck tile.
Strategy & Reasoning
The level is designed around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is cyan, red, pink, blue, orange, which matches the geometry of the picture exactly. Clearing pink before blue matters because pink occupies the upper area; tapping blue early would waste ants on tiles that are still covered. The queue is the bottleneck: with five colors and five slots, the worst-case mistake is pushing two large colors at once, which leaves no room for small colors and forces waiting. The efficient play is to alternate a large color with small trace colors so the ants are almost never idle. Tools like Magnet and Lightning exist only to rescue a jammed queue โ using them preemptively is slower than simply finishing one color before starting the next. Finally, the speed-up button should be active for the whole pink stretch, since that single carry represents the longest idle time in the level.
Tips & Common Mistakes
- Running pink and blue at the same time is the most common failure: two large colors fill the five-slot queue, small trace colors get stuck behind them, and the board stalls. Finish pink completely before starting blue.
- Ignoring the "?" tiles until the queue is full leaves you with an unknown color that may not be removable. Open a "?" tile only when a slot is free.
- Forgetting the bottom tools in a jam. When the queue is blocked, use the Magnet on the stuck color first โ it pulls every tile of that color and frees slots instantly; Lightning is the backup for a messy cluster.
Key Frames



