colonyflow Level 58
๐ Walkthrough
Overview
Level 58 is a Normal six-color stage whose target picture is a pixel-art Doraemon: a cyan body (about 21% of tiles), gray whiskers and eyes (about 21%), a blue outline (about 18%), an orange collar and bell (about 18%), a red nose (about 17%), and black detail dots (about 4%), with tiny pink, yellow and brown trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the cyan body must leave first, then the red nose, with the gray whiskers, blue outline, orange collar and black dots finishing as the inner layers.
- Difficulty: Regular (Normal)
- Estimated moves: 25โ40 taps
Step-by-Step Solution
- Start by tapping the cyan tile. Cyan is Doraemon's body and sits on the outermost layer, so it is reachable immediately. Clear it first so it never gets buried under the face.
- Next, tap the red tile. Red is Doraemon's nose and sits on the same upper layer. This is one of the larger areas on the board, so this is a long opening stretch. Keep the queue pointed at red in batches and use the 2x speed-up button in the top-right corner to shorten the wait.
- While the red carry is running, clear the tiny pink, yellow and brown trace tiles opportunistically. They become reachable as the body comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When cyan and red are mostly gone, tap the gray tile. Gray is Doraemon's whiskers and eyes and was covered by the body, so it only becomes reachable now. Sweep gray in a moderate push, keeping spare slots free.
- Next, tap the blue tile. Blue is the outline around Doraemon and is exposed only after gray finishes. Keep the queue pointed at blue in one continuous push and keep an eye on the queue.
- Then tap the orange tile. Orange is Doraemon's collar and bell; it becomes reachable once blue is gone. Clear orange in small batches.
- Finish with the black tile. Black is Doraemon's detail dots โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with black to speed up the finish.
- Keep the five-slot queue under active control: with six main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is cyan, red, gray, blue, orange, black, which matches the geometry of Doraemon. Clearing the cyan body before the red nose matters because it sits on top; tapping red first would leave that body buried. The queue is the bottleneck โ six main colors share only five slots, and the worst mistake is pushing cyan and red at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large red nose carry with the small cyan, gray and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long red nose carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the gray whiskers before the cyan body and red nose are gone is the classic mistake. The whisker tiles are still covered, so the ants have no path to them; always clear the body and nose first.
- Running cyan and red at the same time jams the five-slot queue and strands the small traces. Finish cyan completely before starting red.
- Ignoring the tiny pink, yellow and brown traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



