colonyflow Level 32
๐ Walkthrough
Overview
Level 32 is a Normal seven-color stage whose target picture is a pixel-art red-roofed shrine: a red roof (about 27% of tiles), gray columns (about 22%), yellow stairs (about 15%), brown base (about 11%), orange trim (about 11%), blue windows (about 7%), and pink accents (about 6%), with tiny black trace details. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the red roof must leave first, then the gray columns, with the yellow stairs, brown base, orange trim, blue windows and pink accents finishing as the inner layers.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ50 taps
Step-by-Step Solution
- Start by tapping the red tile. Red is the shrine's roof and sits on the outermost layer, so it is reachable immediately. Tap it and let the ants march to the roof and begin carrying the red squares away.
- Next, tap the gray tile. Gray forms the columns and walls of the shrine and sits on the same upper layer. Clear it in one push so the structure opens up.
- While the gray carry is running, clear the tiny black trace tiles opportunistically. They become reachable as the columns come off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When red and gray are mostly gone, tap the yellow tile. Yellow is the stairs leading up to the shrine and was covered by the columns, so it only becomes reachable now. Keep the queue pointed at yellow in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait.
- Next, tap the brown tile. Brown is the base of the shrine and is exposed only after yellow finishes. Sweep brown in a moderate push, keeping spare slots free.
- Then tap the orange tile. Orange forms the trim around the shrine; it becomes reachable once brown is gone. Clear orange in small batches.
- Next, tap the blue tile. Blue is the windows on the shrine and is exposed only after orange finishes.
- Finish with the pink tile. Pink is the small accent on the shrine โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with pink to speed up the finish.
- Keep the five-slot queue under active control: with seven main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is red, gray, yellow, brown, orange, blue, pink, which matches the geometry of the shrine. Clearing the red roof before gray matters because it sits on top; tapping gray first would leave that roof buried. The queue is the bottleneck โ seven main colors share only five slots, and the worst mistake is pushing red and gray at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large red roof carry with the small yellow, brown and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long red roof carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the yellow stairs before the red roof and gray columns are gone is the classic mistake. The stairs are still covered, so the ants have no path to them; always clear the roof first.
- Running red and gray at the same time jams the five-slot queue and strands the small traces. Finish red completely before starting gray.
- Ignoring the tiny black trace details leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



