colonyflow ยท Level 43

colonyflow Level 43

๐Ÿ“ Walkthrough

Overview

Level 43 is a Normal five-color stage whose target picture is a pixel-art pink blob character: a cyan background panel (about 30% of tiles), a pink body (about 29%), blue outlines (about 24%), orange feet (about 11%), and red cheeks (about 5%), with tiny gray and black trace details. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the cyan background must leave first, then the pink body, with the blue outlines, orange feet and red cheeks finishing as the inner layers.

  • Difficulty: Regular (Normal)
  • Estimated moves: 30โ€“50 taps

Step-by-Step Solution

  1. Start by tapping the cyan tile. Cyan is the background panel behind the character and sits on the outermost layer, so it is reachable immediately. This is the largest single area on the board, so this is the long opening stretch. Keep the queue pointed at cyan in batches and use the 2x speed-up button in the top-right corner to shorten the wait.
  2. Next, tap the pink tile. Pink is the character's body and sits on the same upper layer. Clear it in one push so the body opens up.
  3. While the pink carry is running, clear the tiny gray and black trace tiles opportunistically. They become reachable as the body comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
  4. When cyan and pink are mostly gone, tap the blue tile. Blue forms the outline around the character and was covered by the body, so it only becomes reachable now. Keep the queue pointed at blue in one continuous push and keep an eye on the queue.
  5. Next, tap the orange tile. Orange is the character's feet and is exposed only after blue finishes. Sweep orange in a moderate push, keeping spare slots free.
  6. Finish with the red tile. Red is the character's cheeks โ€” the bottom layer โ€” so it is the last color to be exposed. Because it is final, the queue can safely be filled with red to speed up the finish.
  7. Keep the five-slot queue under active control: with five main colors plus trace accents sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.

Strategy & Reasoning

The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is cyan, pink, blue, orange, red, which matches the geometry of the blob character. Clearing the cyan background before the pink body matters because it sits on top; tapping pink first would leave that background buried. The queue is the bottleneck โ€” five main colors plus trace accents share only five slots, and the worst mistake is pushing cyan and pink at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large cyan background carry with the small pink, blue and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long cyan background carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the blue outline before the cyan background and pink body are gone is the classic mistake. The outline tiles are still covered, so the ants have no path to them; always clear the body first.
  • Running cyan and pink at the same time jams the five-slot queue and strands the small traces. Finish cyan completely before starting pink.
  • Ignoring the tiny gray and black traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.

Key Frames

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