colonyflow ยท Level 44

colonyflow Level 44

๐Ÿ“ Walkthrough

Overview

Level 44 is a Normal six-color stage whose target picture is a pixel-art brown dog: a green background panel (about 40% of tiles), an orange-brown body (about 26%), yellow accents (about 11%), red collar (about 10%), brown shading (about 6%), and gray outline (about 6%), with tiny blue, cyan, pink and black trace details. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the green background must leave first, then the orange body, with the yellow accents, red collar, brown shading and gray outline finishing as the inner layers.

  • Difficulty: Regular (Normal)
  • Estimated moves: 25โ€“40 taps

Step-by-Step Solution

  1. Start by tapping the green tile. Green is the background panel behind the dog and sits on the outermost layer, so it is reachable immediately. This is the largest single area on the board, so this is the long opening stretch. Keep the queue pointed at green in batches and use the 2x speed-up button in the top-right corner to shorten the wait.
  2. Next, tap the orange tile. Orange is the dog's body and sits on the same upper layer. Clear it in one push so the body opens up.
  3. While the orange carry is running, clear the tiny blue, cyan, pink and black trace tiles opportunistically. They become reachable as the background comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
  4. When green and orange are mostly gone, tap the yellow tile. Yellow forms small accents on the dog and was covered by the body, so it only becomes reachable now. Keep the queue pointed at yellow in one continuous push and keep an eye on the queue.
  5. Next, tap the red tile. Red is the dog's collar and is exposed only after yellow finishes. Sweep red in a moderate push, keeping spare slots free.
  6. Then tap the brown tile. Brown forms the shading on the dog; it becomes reachable once red is gone. Clear brown in small batches.
  7. Finish with the gray tile. Gray is the outline around the dog โ€” the bottom layer โ€” so it is the last color to be exposed. Because it is final, the queue can safely be filled with gray to speed up the finish.
  8. Keep the five-slot queue under active control: with six main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.

Strategy & Reasoning

The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is green, orange, yellow, red, brown, gray, which matches the geometry of the dog. Clearing the green background before the orange body matters because it sits on top; tapping orange first would leave that background buried. The queue is the bottleneck โ€” six main colors share only five slots, and the worst mistake is pushing green and orange at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large green background carry with the small orange, yellow and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long green background carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the orange body before the green background is gone is the classic mistake. The body tiles are still covered, so the ants have no path to them; always clear the background first.
  • Running green and orange at the same time jams the five-slot queue and strands the small traces. Finish green completely before starting orange.
  • Ignoring the tiny blue, cyan, pink and black traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.

Key Frames

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