colonyflow Level 29
๐ Walkthrough
Overview
Level 29 is a Normal seven-color stage whose target picture is a pixel-art hamster wearing a pumpkin hat inside a green frame: a green frame border (about 31% of tiles), a cyan hamster body (about 19%), an orange pumpkin hat (about 14%), a red scarf (about 11%), blue outline (about 10%), gray shading (about 7%), and pink feet (about 7%), with tiny black, brown and yellow trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the cyan body must leave first, then the red scarf, blue outline, gray shading and pink feet, with the green frame and orange pumpkin finishing as the bottom layers.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ50 taps
Step-by-Step Solution
- Start by tapping the cyan tile. Cyan is the hamster's body and sits on the outer layer, so it is reachable immediately. Tap it and let the ants march to the body and begin carrying the cyan squares away.
- Next, tap the red tile. Red is the scarf around the hamster's neck and sits on the same upper layer. Clear it in one push so the neck opens up.
- Then tap the blue tile. Blue forms the outline around the hamster and becomes reachable as the body comes off. Clear blue in one continuous push.
- While these upper colors are clearing, clear the tiny black, brown and yellow trace tiles opportunistically. They become reachable as the outline comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When cyan, red and blue are mostly gone, tap the gray tile. Gray forms the shading on the hamster and was covered by the upper layers, so it only becomes reachable now. Clear gray in a moderate push and use the 2x speed-up button in the top-right corner.
- Next, tap the pink tile. Pink is the hamster's feet and is exposed only after gray finishes. Sweep pink in a short bulk push, keeping spare slots free.
- Then tap the green tile. Green is the frame border around the whole picture; it becomes reachable once the hamster is mostly cleared.
- Finish with the orange tile. Orange is the pumpkin hat on the hamster's head โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with orange to speed up the finish.
- Keep the five-slot queue under active control: with seven main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is cyan, red, blue, gray, pink, green, orange, which matches the geometry of the hamster. Clearing the cyan body before the frame matters because it sits on top; tapping green first would leave that frame buried. The queue is the bottleneck โ seven main colors share only five slots, and the worst mistake is pushing cyan and green at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large cyan body carry with the small red, blue and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long cyan body carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the green frame before the cyan body and red scarf are gone is the classic mistake. The frame tiles are still covered, so the ants have no path to them; always clear the hamster first.
- Running cyan and green at the same time jams the five-slot queue and strands the small traces. Finish cyan completely before starting green.
- Ignoring the tiny black, brown and yellow traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



