colonyflow ยท Level 28

colonyflow Level 28

๐Ÿ“ Walkthrough

Overview

Level 28 is a Normal six-color stage whose target picture is a pixel-art Shiba Inu dog: a yellow dog body (about 28% of tiles), a cyan background panel (about 24%), a blue bandana (about 20%), a red collar (about 15%), gray shading (about 7%), and an orange nose (about 5%), with tiny brown, pink and black trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the blue bandana must leave first, then the yellow body, with the cyan background, red collar, gray shading and orange nose finishing as the inner layers.

  • Difficulty: Regular (Normal)
  • Estimated moves: 35โ€“55 taps

Step-by-Step Solution

  1. Start by tapping the blue tile. Blue is the bandana around the dog's neck and sits on the outer layer, so it is reachable immediately. Tap it and let the ants march to the neck and begin carrying the blue squares away.
  2. Next, tap the yellow tile. Yellow is the dog's body โ€” the largest single area on the board โ€” so this is the long stretch of the level. Keep the queue pointed at yellow in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait.
  3. While the yellow carry is running, clear the tiny brown, pink and black trace tiles opportunistically. They become reachable as the body comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
  4. When yellow is mostly gone, tap the cyan tile. Cyan is the background panel behind the dog and was covered by the body, so it only becomes reachable now. Keep the queue pointed at cyan in one continuous push and keep an eye on the queue.
  5. Next, tap the red tile. Red is the collar around the dog's neck and is exposed only after cyan finishes. Sweep red in a moderate push, keeping spare slots free.
  6. Then tap the gray tile. Gray forms the shading on the dog; it becomes reachable once red is gone. Clear gray in small batches.
  7. Finish with the orange tile. Orange is the dog's nose โ€” the bottom layer โ€” so it is the last color to be exposed. Because it is final, the queue can safely be filled with orange to speed up the finish.
  8. Keep the five-slot queue under active control: with six main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.

Strategy & Reasoning

The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is blue, yellow, cyan, red, gray, orange, which matches the geometry of the dog. Clearing the blue bandana before yellow matters because it sits on top; tapping yellow first would leave that bandana buried. The queue is the bottleneck โ€” six main colors share only five slots, and the worst mistake is pushing yellow and cyan at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large yellow body carry with the small blue, red and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long yellow body carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the cyan background before the blue bandana and yellow body are gone is the classic mistake. The background tiles are still covered, so the ants have no path to them; always clear the dog first.
  • Running yellow and cyan at the same time jams the five-slot queue and strands the small traces. Finish yellow completely before starting cyan.
  • Ignoring the tiny brown, pink and black traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.

Key Frames

colonyflow level 28 walkthrough key frame 1colonyflow level 28 walkthrough key frame 2colonyflow level 28 walkthrough key frame 3colonyflow level 28 walkthrough key frame 4

Popular Levels