colonyflow Level 11
๐ Walkthrough
Overview
Level 11 is a Normal five-color stage whose target picture is a pixel-art cupcake: a large pink frosting top (about 49% of tiles), a red cherry on the peak (about 29%), a brown paper wrapper (about 10%), plus gray shading (7%) and an orange outline (5%), with tiny blue and black trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the pink frosting and red cherry must leave first, then the brown wrapper and gray shading, with the orange outline finishing as the bottom layer.
- Difficulty: Regular (Normal)
- Estimated moves: 20โ35 taps
Step-by-Step Solution
- Start by tapping the pink tile. Pink forms the frosting on top of the cupcake and sits on the outer layer, so it is reachable immediately. Tap it and let the ants march to the frosting and begin carrying the pink squares away.
- While the pink carry is running, tap the red tile. Red is the cherry on the peak of the frosting and sits on the same upper layer. Clear it so the top of the cupcake opens up.
- Continue tapping pink until most of the frosting is carried off. Do not switch to brown until the pink is nearly gone; any leftover pink keeps covering the wrapper and blocks the ants' path inward.
- When pink and red are mostly gone, tap the brown tile. Brown is the paper wrapper at the base of the cupcake and was covered by the frosting, so it only becomes reachable now. Clear brown in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait.
- Next, tap the gray tile. Gray forms the shading on the sides of the cupcake and is exposed only after brown finishes. Sweep gray in a moderate push, keeping spare slots free.
- Finish with the orange tile. Orange is the thin outline around the whole cupcake โ the bottom layer โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with orange to speed up the finish.
- As you pass them, clear the tiny blue and black trace tiles opportunistically whenever a slot opens up. They are too small to start a dedicated push, but leaving them scattered keeps a slot blocked for longer than necessary.
- Keep the five-slot queue under active control: push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is pink, red, brown, gray, orange, which matches the geometry of the cupcake. Clearing pink and red before brown matters because the frosting and cherry sit on top; tapping brown first would leave those upper tiles buried. The queue is the bottleneck โ five main colors plus trace accents share only five slots, and the worst mistake is pushing pink and brown at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large pink carry with the small red and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long pink carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the brown wrapper before the pink frosting and red cherry are gone is the classic mistake. The wrapper tiles are still covered, so the ants have no path to them; always clear the upper colors first.
- Running pink and brown at the same time jams the five-slot queue and strands the small traces. Finish pink and red completely before starting brown.
- Ignoring the tiny blue and black traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



