colonyflow ยท Level 10

colonyflow Level 10

๐Ÿ“ Walkthrough

Overview

Level 10 is a Normal seven-color stage whose target picture is a three-tower pink castle: purple spire roofs on top, pink main walls (the largest area), brown doors, windows and wall outlines, small green trees on both sides, and a red, orange and white gate with steps at the bottom. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the castle is "pointy on top, wide at the bottom," the correct order is to clear the top and side protrusions first, then the outlines and gate, and finally sweep the large pink walls as the bottom layer.

  • Difficulty: Regular (Normal)
  • Estimated moves: 45โ€“65 taps

Step-by-Step Solution

  1. Start by tapping the green tile. The green trees on both sides are standalone tiles not covered by anything, so clearing them first frees queue space and opens the sides of the picture.
  2. Next, tap the purple tile. The purple spire roofs sit on the top layer of the three towers and become reachable immediately after the trees. Clear the roofs in one push so the top of the castle opens up.
  3. Now tap the brown tile. Brown forms the doors, windows and wall outlines that cover the pink walls underneath, so it must be removed before pink can be touched. Clear brown in small batches and keep an eye on the queue.
  4. While the brown carry is running, clear the red, orange and white gate area at the bottom. These tiles form the gate and steps and become reachable as the outlines come off; tapping them opportunistically keeps the ants busy without blocking a slot.
  5. When all of the upper and outline colors are gone, tap the pink tile. Pink is the castle's main walls โ€” the largest single area on the board โ€” so this is the long final stretch of the level. Keep the queue pointed at pink in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait.
  6. Do not start any new color while the pink carry is running. Pink is the bottom layer, so once it is gone the board is nearly clear; finish it completely to complete the level.
  7. Keep the five-slot queue under active control: with seven colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors. A gray "?" tile hides its count until tapped โ€” open it only when a slot is free.

Strategy & Reasoning

The castle is built as a layered structure in which the roofs, trees and outlines physically cover the pink walls, so the removal order measured in the solution video is green trees, purple roofs, brown outlines, then the red/orange/white gate, with the pink walls finishing last. Tapping pink early would occupy queue slots for a long time while the ants carry hundreds of pink tiles, blocking the small outline colors that are still reachable. The queue is the bottleneck here โ€” seven colors share only five slots, and the worst mistake is pushing pink before the outlines and gate are cleared. The efficient play is to remove every small upper color first, exposing the pink walls cleanly, then commit the entire queue to one long pink sweep. The 2x speed-up button should be active for the pink stretch, since that single carry represents the longest idle time in the level. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.

Tips & Common Mistakes

  • Tapping the pink walls early is the most common failure: it fills the queue for a long carry while the roofs, outlines and gate are still reachable, stalling the ants. Clear all upper colors first.
  • Running pink and brown at the same time jams the five-slot queue. Finish the brown outlines completely before starting the pink walls.
  • Opening a gray "?" tile when the queue is full can lock an unknown color into a slot. Open it only when a slot is free.

Key Frames

colonyflow level 10 walkthrough key frame 1colonyflow level 10 walkthrough key frame 2colonyflow level 10 walkthrough key frame 3colonyflow level 10 walkthrough key frame 4

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