colonyflow Level 12
๐ Walkthrough
Overview
Level 12 is a Normal five-color stage whose target picture is a pixel-art cute turtle: a green shell (about 28% of tiles), a pink background panel behind it (about 24%), orange inner shell tiles (about 23%), a yellow face and belly (about 16%), and a red outline (about 10%), with tiny gray, brown, black, blue and cyan trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the pink background and red outline must leave first, then the green shell and yellow face, with the orange inner shell finishing as the bottom layer.
- Difficulty: Regular (Normal)
- Estimated moves: 35โ55 taps
Step-by-Step Solution
- Start by tapping the pink tile. Pink forms the background panel behind the turtle and sits on the outer layer, so it is reachable immediately. Tap it and let the ants march to the panel and begin carrying the pink squares away.
- Next, tap the red tile. Red is the thin outline around the turtle and sits on the same upper layer. Clear it so the edge of the picture opens up.
- While the pink and red carries are running, clear the tiny gray, brown, black, blue and cyan trace tiles opportunistically. They become reachable as the background comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When pink and red are mostly gone, tap the green tile. Green is the turtle's shell and was covered by the background, so it only becomes reachable now. Keep the queue pointed at green in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait.
- Next, tap the yellow tile. Yellow forms the turtle's face and belly and is exposed only after the green shell is mostly cleared. Clear yellow in a moderate push, keeping spare slots free.
- Finish with the orange tile. Orange is the inner shell layer โ the bottom layer of the whole picture โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with orange to speed up the finish.
- Keep the five-slot queue under active control: with five main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is pink, red, green, yellow, orange, which matches the geometry of the turtle. Clearing pink and red before green matters because the background panel and outline sit on top; tapping green first would leave those small tiles buried. The queue is the bottleneck โ five main colors plus trace accents share only five slots, and the worst mistake is pushing green and orange at the same time, which leaves no room for the small traces and forces waiting. The efficient play is to alternate the large green carry with the small yellow and trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long green shell carry, since that single step accounts for most of the level's waiting time. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Tapping the green shell before the pink background and red outline are gone is the classic mistake. The shell tiles are still covered, so the ants have no path to them; always clear the upper colors first.
- Running green and orange at the same time jams the five-slot queue and strands the small traces. Finish green and yellow completely before starting orange.
- Ignoring the tiny gray, brown, black, blue and cyan traces leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



