Brain Out 2 Level 93
๐ Walkthrough
Overview
Level 93 asks "How to stop a girl from live broadcasting?" A pink-haired streamer sits at a desk doing a perfume livestream: a red "LIVE" badge glows, a ring light on a tripod points at her, a microphone stands by, and she holds up a red perfume bottle. Shelves behind her hold perfume gift boxes, a hammer, and a WiFi router. The victory line, "Tired, shopping to relax!", shows that the broadcast stops and she ends up browsing online shopping on her phone instead.
- Difficulty: Easy
- Estimated moves: 1
Step-by-Step Solution
- Look at the setup. Notice the active "LIVE" badge, the ring light aimed at her, and the perfume she is showing off. She is fully livestreaming.
- Do not smash the setup. The hammer on the shelf looks tempting, but breaking the camera or lights is not the intended answer.
- Cut her internet. On the third shelf there is a WiFi router. Turn it off / unplug it so she has no network connection.
- Watch the broadcast end. Without internet, the live stream cuts out โ the "LIVE" badge disappears and the ring light stops being used.
- She starts shopping instead. Left bored with her phone, the girl switches to online shopping: her eyes turn into star eyes, she clutches her phone, and a "-100" shopping-cart icon pops up. The screen says "Tired, shopping to relax!" and the level is cleared.
Strategy & Reasoning
This is a cause-and-effect puzzle about what a streamer depends on. The game hands you a hammer, which makes you think of vandalism, and a whole ring-light rig that makes you think of breaking the camera. But those are the obvious, brute-force answers. The clever route is to remove the thing the stream literally cannot work without: an internet connection.
The WiFi router on the shelf is the quiet culprit. As soon as the network is gone, the live broadcast dies on its own โ no smashing required. The girl, now idle with her phone, defaults to the classic alternative activity: online shopping. The star eyes and the "-100" cart icon are the game's joke that she has shifted from selling to buying.
Recognizing that a livestream is impossible without Wi-Fi lets you skip the destruction. The hammer and the ring light are distractors; the router is the one control that actually stops the stream.
Tips & Common Mistakes
- Mistake: using the hammer. Smashing the camera or lights is the violent wrong answer. Do not touch the hammer.
- Mistake: covering the camera or mic. Blocking the ring light or microphone does not end the broadcast; she is still online.
- Mistake: ignoring the router. The WiFi router on the shelf must be turned off or unplugged. Once the internet cuts out, the LIVE badge vanishes and she moves on to shopping.
Walkthrough Notes
This level is a lesson in reading the room rather than fighting the obvious control. The streamer is locked into a live broadcast because her ring light, microphone, and the red LIVE badge all reinforce the performance. Trying to simply tap her or close the laptop will not work, because the broadcast setup is deliberately self-sustaining. The real insight is that the room contains a WiFi router on the shelf: the broadcast only exists as long as the internet is connected. Cutting that connection collapses the stream, which is why she ends up scrolling shopping on her phone instead. Notice how the victory line, "Tired, shopping to relax!", frames the ending not as punishment but as her naturally abandoning the broadcast the moment the live infrastructure disappears. Compare this with simply turning off the ring light: lighting changes would not stop a stream that still has signal. The router is the single point of failure.
Key Frames



