colonyflow Level 7
๐ Walkthrough
Overview
Level 7 is a Normal six-color stage whose target picture is a pixel-art penguin: a large cyan head and back (about 44% of tiles), a white belly, black eyes and outline (about 5%), orange feet and beak (about 11%), plus gray (11%), blue (14%) and red (16%) tiles layered through the body, with tiny pink, brown and yellow trace accents. The goal is to clear every tile by tapping the number tiles at the bottom so ants carry each color away. Because the tiles are stacked, the small upper colors must leave first, then the large cyan body, with the orange feet finishing as the bottom layer.
- Difficulty: Regular (Normal)
- Estimated moves: 30โ45 taps
Step-by-Step Solution
- Start by tapping the red tile. Red sits on the outermost top layer, so it is reachable immediately. Clear it first to expose the edges of the picture underneath.
- Next, tap the cyan tile. Cyan is the penguin's head and back โ the largest single area on the board โ so this is the long stretch of the level. Keep the queue pointed at cyan in one continuous push and use the 2x speed-up button in the top-right corner to shorten the wait. Do not start another large color at the same time; running cyan plus blue together fills the queue.
- While the cyan carry is running, clear the tiny pink, brown and yellow trace tiles opportunistically. They become reachable as the head comes off; tapping them whenever a slot opens keeps the ants busy without blocking a slot.
- When cyan is mostly gone, tap the blue tile. Blue body tiles were covered by the cyan head, so they only become reachable now. Clear blue in one continuous push and keep an eye on the queue.
- Next, tap the gray tile. Gray forms the mid-body shading and is exposed only after blue finishes. Sweep gray in a moderate push, keeping spare slots free.
- Then tap the black tile. Black outlines the eyes and edges of the penguin; it becomes reachable once the gray body is gone. Clear it in small batches so no slot is wasted.
- Finish with the orange tile. Orange forms the feet and beak โ the bottom layer of the whole picture โ so it is the last color to be exposed. Because it is final, the queue can safely be filled with orange to speed up the finish.
- Keep the five-slot queue under active control: with six main colors sharing five slots, push one main color plus at most one small color at a time, finish a color before starting the next, and never jam all five slots with mixed colors.
Strategy & Reasoning
The level is built around the layered-stacking rule: a color that covers others must be carried away first, and the removal order measured in the solution video is red, cyan, blue, gray, black, orange, which matches the penguin's geometry. Clearing red before cyan matters because it sits on the outermost edge; tapping cyan first would leave that small tile buried. The queue is the bottleneck here โ six main colors share only five slots, and the worst mistake is pushing cyan and blue at the same time, which leaves no room for the small accents and forces waiting. The efficient play is to alternate the large cyan carry with small trace colors so the ants are almost never idle. The 2x speed-up button should be active for the long cyan stretch, since that single carry represents the longest idle time in the level. If the queue jams, the Magnet tool pulls one whole color out of the line, while the Eraser is reserved for a single stuck tile.
Tips & Common Mistakes
- Running cyan and blue at the same time is the most common failure: two large colors fill the five-slot queue, small trace colors get stuck behind them, and the board stalls. Finish cyan completely before starting blue.
- Tapping orange or black before the cyan head is gone wastes ants on covered tiles. Always clear the upper colors first.
- Ignoring the tiny trace accents leaves slots blocked for no reason. Clear them opportunistically whenever a slot is free, instead of saving them all to the end.
Key Frames



